I’m looking at making some character models for Source and I wanted to get some information regarding the rigging. I’ll be using Maya 2014 along with ZBrush 4R6, however if it is necessary to use Blender or 3DS Max do let me know!
I assume my options are to either use the default bi-ped and model around those proportions, or create my own rig? What is the best way to go about both of these? Do you paint weights/set influence on the default bi-ped? Any tutorials or links would be very helpful.