I’ve always wanted models for Bloodborne since it was released, and somehow some guy was able to rip the models from the game, they’ve been out for a while and I haven’t seen a single person do anything with them yet except for a youtuber named Sanadsk who was showcasing cut content of Bloodborne and I have no idea what to do with these so I’ll just post what he said here:
BloodBorne tools.
Usage:
unpack .dcx archives with current bindertool
drop .flver files onto BloodBorne_model.exe to get models
drop .tpf files onto Bloodborne_texture.exe to get textures
Notes about models:
Multiple UV pairs will only be exported to ASCII.
model skeletons in both SMD and ASCII will be broken, delete them.
to get animation skeleton, you need to put skeleton.hkx next to the tool when extracting. This file is usually found in animation archive of that character. This animation skeleton will not be perfect (some bones may be missing, and can be shifted somehow). This will be fixed later. If no skeleton.hkx file present, skeleton may be in another .HKX file for that model. Rename it to skeleton.hkx for convertion.
https://i.imgur.com/i525Fa1.jpg
textures:
https://i.imgur.com/ejuNauo.jpg
skeletons:
https://i.imgur.com/QPuyoXa.png
Note for people who can’t make skeletons working. They are ALMOST correct with only a few rare problems. Most of characters are fully working. If its not working for you, you probably doing something wrong. Take the model and animation skeleton, load them separately and connect in your editor.
https://i.imgur.com/rFzcVml.jpg
https://i.imgur.com/aQu7nva.jpg
All new model and texture tools. I’ll save 1st version at 1st post in case of problems with new one.
Whats new:
fixed some models crashing (because of japanese names. non-standard chars replaced with “_”)
map assets support
textures applied automatically!
SMD will have material name and after “/” - only name of first texture which is usually diffuse
ASCII will have mesh number, material name, and all textures, be that 4 or 14 of them
important note: ASCII and SMD files will have texture names as .TIF and .TGA, so you have to either convert textures to these formats, or do text mass replace .TIF to .DDS in ASCII/SMD because they are text files.
texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.
Then here are some images from the Bloodborne cut-content vid:
I have no clue how this shit works so I’m going to leave it to you guys if this means anything:
^ link above is to the original user who did this, and download links for the models.
I hope someone can do something with this because I sure as hell can’t. The models for this game are absolutely beautiful.
May the good blood guide your way.