Ripping models from DOS based game.

Hi, I am trying to rip models from a MSDOS based game. I am able to extract all textures but not models. In the directory there are ROB COL 3DC 3D and ### Files.

Examples of all files:

I cannot rip through traditional means because i believe it does not use either direct x or opengl but 3dfx. it might use direct x but a version too old for 3d ripper x, 3d print-screen or any other means to my knowledge.

Can someone give me a base on what format the models are in. I am in Great need of these models for a project I’ve been working on. If the texture files (Texbsi.###) format are of any use information on them can be found here:

Thank you.

3D APIs like DirectX are not used in DOS.

You probably won’t be able to rip the models with a program like 3Dripper unless you’re running the DOS application through an emulator with a supported graphics layer.

If you have the textures, you should just recreate the models. It would be pretty easy with such a low polycount.

I had considered this option, however I cannot do this due to the large scale of the game and the limited perspective angles of 3rd person and lo resolution windowed game. There are simply too many models to remake and reanimate. But what emulator would have a supported graphics layer? that sounds something like the solution I’m looking for.

If the game is using Glide, you might be able to rip the models by using a Glide-to-OpenGL or Glide-to-DirectX compatibility layer, then using whichever ripping tool is appropriate. should be a good place to start.

[del]as a matter of fact they are.
But I cannot run the game on Windows XP Because instead of MSDOS, there is only Command Prompt which I Can’t run the game on. I Believe this will fix the problem but how do I run the game?[/del]

I Was able to get the game running wrapped in OpenGl and extracted via 3DVIA Printscreen successfully but how do I open .3DXML files in 3ds max?

Edit: Unfortunatelly 3D Printscreen captures the model in only two dimensions. I looked for OGLE but it appears to be discontinued. is there any other way to extract OpenGL?