Rise of the Tomb Raider models

All with original bones, but because the faces use some kind of weird animation, the weights for the face bones need to be painted. Again, I’m no modelling expert but figured someone might be able to make some good use of these. Maybe if you open one of the models from the original Tomb Raider reboot and compare their weight painting, then copy it on these? There’s a python script for Noesis that can be used to view the native files: http://www.mediafire.com/download/4e7pxbbo244vbqy/fmt_TR2_mesh_1_5.rar

NOTE: Don’t use the Cinematic MODELS, they don’t have the face bones. The “companion” folders have the skeletons, they just need the weights fixed. Use the Cinematic textures.

SHERPA

Nadia

http://media.gamerevolution.com/images/galleries/2349/RotTRBY8.png

IVAN

http://vignette1.wikia.nocookie.net/laracroft/images/a/a5/Ivan.png/revision/latest?cb=20160425124837

ANA

http://vignette4.wikia.nocookie.net/laracroft/images/b/bd/Ana_Gear_Up_Guide.png/revision/latest?cb=20160804162912

SOFIA

http://vignette1.wikia.nocookie.net/laracroft/images/5/53/Sofia_Gear_Up_Guide.png/revision/latest?cb=20160804162618

COMING SOON:
Jacob
Jonah
Trinity Soldiers
Remnant Warriors
Laras

Is there a reason why Lara isn’t included? I know there are XNALara ports of ROTR Lara (I think), but it would be nice to have the original rig and textures from the game itself.

Because the Lara model’s barely any different from the one in the first game and there are a SHEEEEEEEEEEEEEEYITLOAD of files for her to sift through. I’ll get to her eventually, but I’m more interested in getting new stuff out there first.