[sp]it does not yet use a tf2 pyro playermodel. oops[/sp]
In Rocket Dodgeball, the gameplay is straightforward.
• A rocket will appear, targeting a random player. When it’s close enough, you can use left or right click to reflect it - and it will automatically target a random enemy.
• Every time the rocket is reflected, it will become faster.
• This continues until the rocket’s target fails to reflect it - in which they (and anyone standing too close!) die a gruesome death.
• Then it begins anew with another rocket until everyone on one team has died, and the team with living players wins the round.
It’s simple to get the hang of, yet remarkably difficult to master; rockets can go as fast as 2000 kilometers per hour!
This mode is heavily inspired by the popular TF Dodgeball community-made gamemode in Team Fortress 2. I wanted to create it as a personal challenge, and because I believe Garry’s Mod can provide a better platform for it to thrive.
See it in action:
This video is slightly out of date, but it hopefully communicates my gamemode adequately.
You can connect to my server and play it at this IP:
You need Team Fortress 2 mounted to play!
I’ll be looking to release it publicly once I feel satisfied with its state of completion.