Rocks aren't Clipping -- View Distance too Far

Hey Devs,

It appears that we’re able to see rocks in the very far distance, and it’s killing our framerates. Figured I’d post it in case no one has mentioned it yet.


Ignore: Famer already posted this.


Does anyone know if this change to view distance has any bearing on the bug related to looking at houses with a fire inside from a distance (i.e. the fire rendering before the house)?

idk but for me doors load the last. ill literly be close enough to see fire and people inside building and then the door loads and cover it up

I get 20-30 fps when i look at the rocks, before the update i would always get 60.