For some reason I had the idea of making a zombie-wave shooter when I was messing with the Source 1 SDK the other day.
So, I added a wave spawner entity to a custom .fgd and started playing around on a quick map sketch.
I don’t mind writing some C++, but the SDK has some weird issues with NPC animations. I also realize that stuff like this (and the general scope of things I want to make) is better suited for Gmod/s&box.
So, for now, garry’s mod it is.
The plan for one of my s&box gamemodes is just “something roguelike”. Yeah, I could probably do with more buzzwords. I’ll use this prototype to test out some item ideas now, so that I can eliminate all the shit ideas before working in s&box.
So, a zombie-wave survival game with inspiration from COD: Zombies, Left4Dead, etc. A bit done to death these days huh.
But, let’s try slapping roguelike elements onto it. Randomness makes the dev’s job easier!
The point of including rogue-likeyness is mostly just the items. Items are awesome. If you need an example play Risk of Rain 1 or 2. Kill enemies, enemies drop money, open chest with money, chest drops random item, and repeat. Picking up a random item mutates the players stats and behavior. The reason why its fun is, there are a BUNCH of items in these types of games that all do something. There has to be, because the magic comes from the overlapping of these items’ behavior and creating emergent gameplay mechanics.
This doesn’t have to be a zombie game. I just want to make a PVE gamemode that you and a few of your buds can hop into and start blasting. Zombies are just an easy starting point.
If you have any ideas, spitball them. I could sure use some.