I made this a while ago, but I had kinda forgotten the Screenshots & Movies section even existed, so here we go
In hindsight, the pose is a bit awkward for the Scout (I would say it’s the position of the pelvis, mostly), and I’m kinda bummed that I overlooked the fact that I had different phong/rimlight settings on the red/blu VMTs, but I’m mostly happy with it
That said, any chance of you throwing some of the commends you used in the console out? They’re kinda hard to read.
The only one I sort of know is prop_dynamic_create >>setanimation. Though that messes up eyes and faces.
The parenting would be cool as well.
I believe its because prop_dynamic does not use face flexing, however that is useful for some things like for simple animated props, or things without flexes. For example I used to use the pyro model as a prop_dynamic and it worked fine.
As for commands, you can use these:
Select tool “NPC Control” “Actor spawner”
enter in console: npc_actorspawner_actortospawn pathofmodel+extension
For example: npc_actor_spawner_actortospawn models/infected/boomer.mdl
Use the gun to spawn the model.
Look at it and put in: ent_setname actor* or whatever name you want
Then to play the scene put in or bind to a key or cfg: ent_fire actor setexpressionoverride scenes/nameofscene.vcd
And your scene will play. Don’t forget to include scenes.image and any custom wav files you used in faceposer or it will not work!
Parenting is set by ent_fire actor setparent name of ent to parent to
and if you need it to be placed on an attachment: ent_fire actor setparentattachment attachmentname (check attachment names in HLMV)