I have the roof of my warehouse here:
It’s a model, and the frame is detail brushes. my problem is that I want it to cast no shadow, but be lit by the light_env. so What i did was make a brush version of the roof to simulate realistic shadows. But now this comes up:
It’s like the model is intersecting brushes, how do I change the lighting origin on the prop_dynamic_override that is my roof?
See, When I pull the roof up, so the bounding box isn’t touching anything…
…The lighting works fine.
Any ideas on how I can correct the lighting?