Rope in qc?

Does anyone know how to add a rope to a model, such as in the fast zombie?
http://www.hlfallout.net/images/content/enemies/full/fastzombie_full.jpg (under the left arm)

I think you could do it if you had a ragdolled model of a rope and used an attachment to attach it to the left arm bone, but i’m not entirely sure how you go about doing that.

Decompile DOG?

I’m not certain by any stretch, but jigglebones may be what you’re looking for… they can be used to make hair or clothing sway with movement, stuff like that. Might be worth investigating. Then again, I have an odd feeling they only exist in the Ep2 engine…

Use the Cables keyvalue. From a fast zombie:


$attachment "Cable1a" "ValveBiped.Bip01_L_Forearm" 0.00 -0.00 0.00 rotate 0.00 0.00 0.00
$attachment "Cable1b" "ValveBiped.Bip01_L_Hand" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00
$attachment "Cable2a" "ValveBiped.Bip01_R_Forearm" 0.00 -0.00 0.00 rotate -0.00 -0.00 0.00
$attachment "Cable2b" "ValveBiped.Bip01_R_Hand" 0.00 -0.00 -0.00 rotate 0.00 -0.00 0.00
$keyvalues  
{
	Cables 
	{
		"Cable" 
		{
			"StartAttachment" "Cable1a" "EndAttachment" "Cable1b" "Width" ".3" "Material" "cable/cable_lit" "NumSegments" "5" "Length" "115" 
		}
		
		"Cable"
		{
			"StartAttachment" "Cable2a" "EndAttachment" "Cable2b" "Width" ".3" "Material" "cable/cable_lit" "NumSegments" "5" "Length" "115"
		}
	}
}