Hello, I was hexing sweps and discovered that I could use L4D2’s hands and it would mostly work.
However, I found out that certain bones on the thumb were rotated 180 degrees on the x axis and produced some not so nice results
I was wondering if there was a way in lua to rotate these bones
180 degrees on its local x-axis and have it affect only sweps I am using, (the ones that use the L4D rig) and not other sweps where their thumbs are facing the correct way.
I would appreciate any help given and maybe I’ll throw in some TF2 stuff if you want a little compensation for helping someone like me. Thanks!