I need some help over here. I saw a thread that was related to this but still could not figure it out.
I have this code to a blur RoundedBox and i want to use it on cordinates that i got here from my HUD.
draw.RoundedBox( 18, 790, ScrH() - 70, 360 * hp, 40, Color( 224, 255, 255)) -- Health Bar
I want to put another draw.RoundedBox under it and want to make it a blur material.
local blur = Material("pp/blurscreen") local function DrawBlurRect(x, y, w, h) local X, Y = 0,0 surface.SetDrawColor(255,255,255) surface.SetMaterial(blur) for i = 1, 5 do blur:SetFloat("$blur", (i / 3) * (5)) blur:Recompute() render.UpdateScreenEffectTexture() render.SetScissorRect(x, y, x+w, y+h, true) surface.DrawTexturedRect(X * -1, Y * -1, scrW, scrH) render.SetScissorRect(0, 0, 0, 0, false) end draw.RoundedBox(0,x,y,w,h,Color(0,0,0,205)) surface.SetDrawColor(0,0,0) surface.DrawOutlinedRect(x,y,w,h) end
Can someone help me to were i put the cordinates?