Some of you may have seen some of my water-glass texture work. Based on the popularity of this, I’ve decide to make an entire map from it, a la Bioshock. I know there has been many attempts in the past, but I’ve got my mind set on finishing this.
First, let’s start off with some pictures.
pics from the Pimpage thread
Lord Pirate has also been helping by making some art-deco style brush work:
The Grand Hall from the top of the stairs. It’s really not too grand yet (I gotta put more details in).:
Looking up at the stairs…
Look at that ocean…
Yay for unaligned textures and no smoothing groups!
I’ve also been working out some map-mechanics. First is the Circus of Values. You can press 3 buttons to get a pepbar, soda, or some chips. You can then press use on them to eat them (om nom nom). I also created a job out of this by making them run out of stock, so someone will have to put a battery or something in a special slot to resupply the vending machine.
I can also make a mechanic from the plasmid system. I’ll most likely need someone who is really good in Lua, but if that does not happen I can code it myself. Models as of now are not an issue.
The Machine Gun is also done. I can post pictures of that later.
If you want to help, you can post some ideas for buildings, art, game mechanics, shops, surprises, secrets, textures, or anything else you can think of. I plan on updating this post every Monday, Wednesday, and Friday. Betas can be arranged later in production.
Also, I know how to use the particle editor pretty well, so expect to see a lot of custom water leaking effects.
I just finished this. Yes, I know the white light is too bright (Fixed!) (I also have HDR compiled and on), but I really am loving that blue neon.
Press lever to begin! Wait a few seconds for it to start up.
You need this too.
Put that in your base folder.
My bad, I forgot the skybox.
Compiled with HDR, and I’ve only tested it with ep2.