Large Half-Life 2 Role-play map. This includes a Main Street, two side districts, plenty of combine areas and resistance areas, as well as all the typical things you would expect in a role play map. This has been in development for well over a year now, and although the setbacks were dreadful, the time has finally come to release. This map is not to be confused with Reich Roleplay’s City 11. Theirs is a separate branched off project.
Approximately thirty apartments for citizen use.
Central Civil Protection Nexus for Combine role play.
Combine outposts scattered around the area.
Outdoor ration distribution center.
Complex alarm system for times of unrest.
and much much more!
Serman, lead designer
Gerrrr, project founder and designer
BladeRx69, designer and entity work.
With special thanks to:
Dave Brown, help with optimization
Cactus Fantastico, level design contribution
Kane, level design contribution
Nimai, level design contribution
Symmetry, texture/decal contribution
the people back home, Taco N’ Banana, and everyone else for their support!
Adam Foster for architecture inspiration, and segmented door.
Valve for L4D content
Fahrenheit for bathroom textures.
Foda for the fake water shader in the breen office.
Optimising this was a son-of-a-bitch but glad to say it was well fookin’ worth it. As I said before, a work of art son. You won the city8/city11 race I guess
The only criticism I may see emerging is that it may be too big perhaps, for a 50 man RP server, although only time will tell. Theres a lot of space, a lot of apartments, and considering the average server is full to 20 people for most of the day, it may seem a little empty. But I doubt we’ll be seeing so few people on TnB server1 with this beast hosted anyway
I’ve been around it, I must say this is a great release, the nexus and the trainstation are my favorite parts.
The 4 levels lockdown thing, with the citadel lights and the helicopter is also well done.
I don’t know Davebrown, it isn’t too large its an alright size, also have you seen the size of your own maps?
A nice map with a wonderful story of Ryder as part of the map. 9/10 A awesome addition to GMod racer for all.
I think you should reduce the amount of random combine ‘blobs’ just sitting around the map, cause the combine texture just makes your map look cheap and its pretty much taking the easy way out if you just plaster combine textures all over.
Also I agree with quite a few of the comments made by the poster above.