rp_city16 is a Half-Life 2: Role-Playing map. It’s currently based on Romanian architecture and will feature a few typical Half-Life 2 elements, such as the lighting set-up, the map’s layout and details such as graffiti and other signs of something going on outside of the Combine’s sight.
The goal of this map are as following:
-At least five apartment buildings located on the plaza;
-One and maybe two apartment buildings nearby or behind the Nexus for Civil Protection officers;
-A pre-war building slightly integrated into a Civil Protection outpost, serving as a Nexus;
-Five or more stores for Civil Worker Union’s workers or independent companies;
-Two abandoned office complexes with an intact, abandoned parking garage below the largest office tower under the surface;
-Small and narrow sewers below the plaza that are filled with water for 40% and inhabited by Leeches (the leeches won’t cause damage to the player’s health. This way, people can role-play going through the water if they have the proper equipment.);
-Roads that can be used by Combine APC vehicle entities;
-Maintenance tunnels leading to an abandoned district;
-Crawl spaces below plaza apartment blocks leading to abandoned buildings;
-A trainstation based on a real-life Romanian trainstation. The main goal is to make about 60% of the map accessible, meaning that you will be able to enter a lot of buildings. It’s also important that the player somehow gets the feeling as if they’re playing Half-Life 2.
I’m new to mapping and I’d really appreciate some help with the development because I expect this project to take a lot of time. Anyway, I’ll get started with a few screenshots taken in-game. There’s not much, just one apartment building that I’m currently working on and I’d love some feedback for that first. I especially want some feedback for the exterior of the building and the inside of the apartment rooms.
I’m taking all the suggestions into consideration and am working hard om implementing these.
However, due to the general messy layout of the first apartment building, I have decided to do a complete overhaul.
As of now, these are the changes that will be made:
-The lobby will be replaced by a series of stairs, instead of housing more rooms;
-Apartment rooms will be more detailed & slightly more spacious. The windows will also be resized in order to save the player’s privacy;
-Layout in general will be changed. The building’s length will be longer than it’s current depth, making it look a lot taller.
I will post screenshots once I’m a 100% sure of keeping the new design. I hate to keep you guys waiting and since this is my first map ever, I have a lot to learn.
I just tried the contents on the building and it didn’t exactly get that cold feeling I wanted it to have. I retextured it this morning and it looks a lot less like a solid block of concrete. I’ll post some screenshots in about an hour.
Should I keep the door/window frames the way they are right now? The walls are 5 units thick so it should be easy to adjust without having to change all the floors.
Oh yeah, requests and other suggestions regarding what I should add/change are more than welcome. I already have an idea stuck in my head that could serve as the Nexus, but I also want to add things people were craving for on different maps.
New texture scheme.
Now I’ll start working on widening the walls & detailing the outside.
-Part of a motorway added as an experiment (might be extended so it goes through the entire map, allowing players to travel by vehicles easily);
-Parking lot added along with cars;
-Decals added to the building;
And I’d like to thank Mr Anonymous for helping me with:
-Tunnel below the motorway;
Next goals for the map:
-Second apartment building (roughly 5 stories high);
-Third apartment (2 stories high ) located above 4 or more stores;
-More signs of Combine occupation throughout the current area.