rp_city16 is a Half-Life 2: Role-Playing map. It’s currently based on Romanian architecture and will feature a few typical Half-Life 2 elements, such as the lighting set-up, the map’s layout and details such as graffiti and other signs of something going on outside of the Combine’s sight.
Goals:
The goal of this map are as following:
-At least five apartment buildings located on the plaza;
-One and maybe two apartment buildings nearby or behind the Nexus for Civil Protection officers;
-A pre-war building slightly integrated into a Civil Protection outpost, serving as a Nexus;
-Five or more stores for Civil Worker Union’s workers or independent companies;
-Two abandoned office complexes with an intact, abandoned parking garage below the largest office tower under the surface;
-Small and narrow sewers below the plaza that are filled with water for 40% and inhabited by Leeches (the leeches won’t cause damage to the player’s health. This way, people can role-play going through the water if they have the proper equipment.);
-Roads that can be used by Combine APC vehicle entities;
-Maintenance tunnels leading to an abandoned district;
-Crawl spaces below plaza apartment blocks leading to abandoned buildings;
-A trainstation based on a real-life Romanian trainstation. The main goal is to make about 60% of the map accessible, meaning that you will be able to enter a lot of buildings. It’s also important that the player somehow gets the feeling as if they’re playing Half-Life 2.
I’m new to mapping and I’d really appreciate some help with the development because I expect this project to take a lot of time. Anyway, I’ll get started with a few screenshots taken in-game. There’s not much, just one apartment building that I’m currently working on and I’d love some feedback for that first. I especially want some feedback for the exterior of the building and the inside of the apartment rooms.
I’ll see if I can find a different door texture that’ll look better.
As for the Skybox and the light_environment, I will add those once I’m home and show the result!
If it looks too familiar I can change it if you want. In the meantime I’ll work on detailing the rooms. I’m not entirely sure what to add but I’m going to give it a try and post the result!
Great. All cities mentioned in Half-Life 2 are taken so far, except for 16 so I’ll go with that. Thanks for the heads-up!
I’m taking all the suggestions into consideration and am working hard om implementing these.
However, due to the general messy layout of the first apartment building, I have decided to do a complete overhaul.
As of now, these are the changes that will be made:
-The lobby will be replaced by a series of stairs, instead of housing more rooms;
-Apartment rooms will be more detailed & slightly more spacious. The windows will also be resized in order to save the player’s privacy;
-Layout in general will be changed. The building’s length will be longer than it’s current depth, making it look a lot taller.
I will post screenshots once I’m a 100% sure of keeping the new design. I hate to keep you guys waiting and since this is my first map ever, I have a lot to learn.
Try not to use so much concrete, it’s a nasty looking texture. Experiment with some custom textures, I recommend TopHATTwaffle’s Real World Texture packs, you can find them here.
The walls/doorway in that screenshot looks like it may be 4units thick? Generally multiples of 8 should be used and to the grid, it’s more realistic and better when it comes to compiling.
I just tried the contents on the building and it didn’t exactly get that cold feeling I wanted it to have. I retextured it this morning and it looks a lot less like a solid block of concrete. I’ll post some screenshots in about an hour.
Should I keep the door/window frames the way they are right now? The walls are 5 units thick so it should be easy to adjust without having to change all the floors.
Oh yeah, requests and other suggestions regarding what I should add/change are more than welcome. I already have an idea stuck in my head that could serve as the Nexus, but I also want to add things people were craving for on different maps.
Edit:
New texture scheme.
Now I’ll start working on widening the walls & detailing the outside.
Agreed with Netrius, and if you are good with brushes, you can even create some holes in the walls, take a look at City 17 Architecture, most of the building have at least one hole in them.
Changelog:
-Part of a motorway added as an experiment (might be extended so it goes through the entire map, allowing players to travel by vehicles easily);
-Parking lot added along with cars;
-Decals added to the building;
And I’d like to thank Mr Anonymous for helping me with:
-Tunnel below the motorway;
-World lighting;
-Interior lighting;
-Overal optimalization.
Next goals for the map:
-Second apartment building (roughly 5 stories high);
-Third apartment (2 stories high ) located above 4 or more stores;
-Detailed motorway;
-More signs of Combine occupation throughout the current area.