Hello to all,

I told myself before I even started the map that I shouldn’t post anything untill I actualy had something to show you guys. Mapping gets more difficult these days as more people get clever with hammer.
Fabulous architechture and smooth lightning, Optimed to the roof.
Even though I said that to myself, I still want to show you guys this, because I think that a man can grow stronger and become better from critisism. If it is crap in your humble opinion then why? If it is good, but needs improvement, what needs to be improved, enfin you guys know the drill.

Now I can’t promise you all of the things that I mentioned above, as for what I have now:
http://i681.photobucket.com/albums/vv173/wokkelp/th_appartment20001.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_appartment20002.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_appartment20004.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_appartment20005.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_appartment20007.jpg
http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10000.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10002.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10003.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10004.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10005.jpg
http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10006.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10007.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10009.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10010.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_sector10011.jpg

A lot needs to be done, for example, Lightning in the appartment complex and I have to add more details to the Lobby and the subway station.

Comment and Critisize please.
Thanks in advance.

Were is the “Wip” icon?

Lookin’ good so far, from what I can see. Rooms are a bit empty, but then again, it makes sense so players can fill them up. The texturing on the exteriors of the buildings needs some work, try adding some variety, like some small brushes just for detail. A different skybox might also be nicer, listings for the best keyvalues for the env_sun and light_environment and the skybox to set in map->properties here. One thing I would recommend if you change the skybox, keep it to a HL2 one. I hate it when maps have no extra game requirements except for in the fine print: “CS:S for Skybox.” It really kills their accessibility.

I checked the skylist before, the problem is that the standard half-life 2 game doesn’t give you much choice, all the skyboxes are grimmy and clouded. I am looking for a skybox with atleast some blue sky. I am using the OB config, but I don’t know if people will see that content (Because Gmod runs on the new engine) or if they don’t. If they don’t I gotta find an alternative.
I tried to add a few brushes here and there, I still have to add a lot.
Ill see what I can do about the lobby, yeah its one of the rooms that is quite empty.

It’s a start. How long have you’ve been working on that?

If you need some help, I’ll help ya out. Friends as Countryman :’)


I’m at ICT class right now, ill be home in about 1,5 hours.
puh, I don’t realy know how long I’ve been working on that map.
I guess about 3 days.

A tip: Never use same floor/ceiling textures. Looks ugly.

Still it’s a good start.

There is one problem I already mentioned, Half-Life 2 doesn’t offer much textures and even most of them are ugly and far from “clean”.
I am trying to use as many different textures as possible, but it is quite difficult.
Thanks for the reminder though, Ill keep it in mind for sure.

Looks quite good.

Also, I seem to remember your name from somewhere. I just cant seem to remember where from.


I don’t know, maybe other games, Maybe from Real-Life (only possible if you are Dutch)
But other games would have to be TDU,AA,TFC,TF2,CSS,L4D,JOTR,Insurgency

Anyway, Back ontopic.
If I want to refrain from using repetatitve textures and use 1 texture more than once, I would need custom textures, clean ones that look less repetative. Now I have consulted google but nothing good showed up. I wouldn’t know how to make my own textures (Real ones like walls/floors etc.) So any help on this would be apreciated.


I’ve found something to make “other” textures. Zooming in on the blue concrete texture (like 100x) makes it look only blue. No detail, just blue. And you can use prop textures, if you place them properly.

Or, you know, buy Css.

True, But you will be amazed how many do not have css.
I rather see people have Episode Two instead of Css…

It’s also not herd for people to include the css textures in the map.

Looks good for a few days work. I really like the subway. Yeah, just use CSS textures and include them in the map bsp. Hl2 is just to dirty for good rp maps. CSS can save you a lot of time texture hunting.

I can’t swap to the css config now, I was working in the ep2 config, And I used quite a lot of ep2 models/materials. If there is any way to get both of them then I can combine them and pakrat the stuff.
If this means that I have to replace the ep2 content, then I am not going to use the css content.
(I tried this before, putting all games in one config, I failed)

I’ve decided to restart the map, only from scratch and a different map layout, but since the map layout was not public yet it doesn’t matter for you guys.
You will just have to wait a week longer.

I hope you do plan to do this in CS:S considering it looks like a Half life 2 map, its a good idea to use the combine-only door tricks, which I think only work when compiled with CS:S.

Combine Only door tricks works in all set-ups, just unflag the Toggle option and noone can open the door without the door-ram. and yep I am using the css config now. I am now working on the basic structure of the subway station that will look so much different (Better in my eyes).
Ill post a screenshot in about 2 hours.

If you have enough HDD space you can extract the models and materials from the CSS GCF’s (I think there is two, long time since I did it) into the EP2 folder. Then you can use the CSS stuff along with the EP2 stuff.

This is what I did. You want to put them in ep2/models or ep2/materials, respectively. If the folders don’t already exist, create them. Restart Hammer and they should show up. It’ll work fine for testing purposes in ep2, and it should work fine in garrysmod because it mounts content from CSS.

Ill juts go with css for now :slight_smile:

I promised screenshots, even though I am not satisfied with the result so far. The lightning is far from perfect and the train is reflecting too much.
http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_district-50000.jpg http://i681.photobucket.com/albums/vv173/wokkelp/th_rp_district-50001.jpg

I shall continue to work on it when I get back from running. (To keep myself in shape ofcourse)