Well for the last couple of months as an on and off project with someone I have been making a map, mainly helping them fix it up at first, as they learnt they relied on me less and less, obviously. One day we just started working on it together, as a collaboration. I can’t remember if this map was ever meant to make it this far in the first place, but I have surprised myself with this. I have learnt new things, and so has my co-mapper (actually the head of the project too).
Well, we thought it would be time to post it, see how you guys like it, and see what we could improve on (I already know I can fix some of my cock ups, I’ll point them out as we go through), the map is still in development, we are open to suggestions, criticism and whatever basically. We may eventually change the name, but right now it is just to point out the theme better. An overview of the map in it’s current state;
Now, as you can see, it is a fairly small map, but I don’t feel it needs to be much bigger, to me size is where a lot of RP maps fail, look at Evocity, it’s a nice map, but it is so damn huge that you will rarely run into another player unless the server has a high limit and is populated. Whereas on a old favorite of mine (back in my new days and dev loving days) rp_devcity, was far too small, you were forever bumping into people, get ran over and lots more shit like that. I’m hoping this map hits a middle-ground, like downtown_v2 if you removed the sewer system.
Right now for the media tag rape, prepare yourselves men
[release]Spawn Room: (Note: I may put my old anti-block system in from my last rp map, that worked surprisingly well)
I am aware of the areaportal fail, I don’t know what happened there as I didn’t actually add them.[/release]
[release]First sights outside:
The dark atmosphere really seems fitting to me, there aren’t many maps like this that aren’t huge/ fresh.[/release]
[release]The hotel: (Accommodation, holds approx. 5 people/ families)
Now, I know it’s blocky and all one texture, but come on, at least it’s not like…20 different textures mashed up And yes, i am aware the lighting is a bit iffy, I might improve it later.[/release]
[release]The Gunrange: (right next door to the damn hotel…safety is not our main concern)
Yes, I will be replacing those dev textures, when? I don’t actually know myself.[/release]
[release]The CP station: (No, not CP as in leetle babies, CP as in *
PICK UP THAT CAN!
Now, there is a armory and interrogation room, but you don’t want to see that, we fucked that up royally. Props EVERYWHERE.[/release][release]
Hospital: (of sorts)
Now I only got two images as there isn’t much to show. Yeah the lighting is funky isn’t it [/release]
[release]Warehouse: (It’s fucked, I got to fix the entities again…I keep breaking them)
(We thank you FPtje for your flashlight of fullbright rape)
Now, I actually like this more than most of the map, I don’t know why, but I do.[/release]
[release]Office block: (Gives you something to do while RP’ing I guess, and no, I don’t mean a job, I mean faffing around in lift :dance:)
This office building has been hell for me, the lifts just refuse to work right for me, I know how to fix them this time luckily. This was made harder with that damn viewport bug :argh:[/release]
29 Images later. and I feel a bit dead, I would annotate or comment on most, but I forgot what is what
As I said, we are open to constructive criticism, ideas, help, e-love, whatever you want. Hell even a new name would be nice, just in case we do decide to change it.