Oh yeah…It’s coming…
With the recent success of rp_ragnarock_bunker, I’ve been hard at work making a wasteland map to bring new twists to the old style of wasteland and rp maps.
http://www.facepunch.com/showthread.php?t=965658
Will have pics and possibly a movie up tomorrow but I’ll throw a few facts about to let you guys wet your lips.
The map is about 80% the size and is slightly inverted compared to Atomic, while most of atomic was open(ish) making the skybox open out, mine will be slightly more closed in.
Areas made so far
-Open lake area
-Bridge with underside acess
-Sewage area
-Survivor encampment
-gas station
-Pawn shop (Currently making)
The twist!
We all know about the teleport function, you walk into the brush and BAM your insta-ported to the destination, something Fallout 3 pulls off pretty well, you press E on a door, go through a quick load screen and bam your inside a new area seperate from where you where, so far in the map I’ve made 5 different areas that use a similar tact, trailer models that have no inside but have a door visable on the outside have a teleport block placed on the door, if you walk up and touch the door your teleported into a pre-made room off map that resembels the inside of the target.
Another example, the gas station has behind it a door hatch for a basement, if you touch it our placed inside a room off map that looks like a basement, so this trick offers + and - things.
+Allows models normaly used for show to actually be used
+Better optimized since all areas are off map and enclosed
+Better details and effects within the rooms
+More depth to the map
+Some areas can move you around the map dynamicly so your not exposed to the surface, both in the real map and in the off grid area (Sewers atm have only 2 links, but if you enter one end and exit the other, in the actual map you’ll move to the other exit opposite of the entrance
-Doors to these areas can’t be owned, so they all are open 100% of the time unless you block them from the outside.
-Assholes could block the rooms by putting Props in the way of the teleport points (This is only a real forseen problem if the admins can’t do their job)
Areas made like this
-Boat in the lake (There are 2, the other one will be made soon)
-2 entry points for a sewer that is connected
-Basement for the gas station
-Green trailer being pulled by a truck
-Small silver trailer
The map will have a 50/50 mix of areas that are out in the real world (like the gas station and pawn shop) and areas that are teleport linked (Like the sewers and trailers.)
The map features rad spots like in Stalker, get to close and you’ll get hurt.
Picks will come up in about 24 hours.
(User was banned for this post ("No Content WIP Thread" - Terrenteller))