This map was originally a Zombie Escape map that I made for CS:S a couple years ago, but I spent many months working on it and now there is a rp_ version of it.
- No lights in subway tunnel
- Texture glitch in one of the office buildings – dl this file to fix.
- Too many vertex format changes in frame error happens in certain areas of the city due to the open-sky nature of the downtown area.
The most notable feature of this map IMO is the long-ass highway. I built this map because I wanted an RP map where driving was important. The tunnel going out of the city leads to an old factory inspired by one of Sgt.Sgt.'s older maps. The other way out of town is on a giant loop highway that takes you through a couple small areas with houses and some tunnels and stuff. One of those areas has a subway station. The subway takes you back to the city underneath one of the two walkable office buildings. The south-center of town is dominated by a square that has the government headquarters. It comes with a secured underground parking garage and 6 jail cells. Underneath the city is a sewer system with four entrances: City Hall, an underground bar, the in-town subway station, and a lab type thing attached to the biggest road tunnel.
Other notable buildings:
- BP Gas Station
Everything else was either mentioned already, or is just an apartment, home, or shop of some sort. In all, if I’m counting correctly there are 23 walkable or partially-walkable buildings.
If you played my rp_california or its r version you will notice a few of the buildings are the same, but most of them were actually copied from the original ze version of this map and then put into rp_california, instead of the other way around. If you get déjà vu, that’s why.
- Dark_Gunner for making the blue house
- Whoever made the Real World Textures pack
- Anyone else I forgot… Let me know and I’ll put you here.