rp_whiterun

Greetings fellow mappers!

I want to present you my recreation of the capital city whiterun from “Skyrim”. Actually it is more like a part of it right now i’ve recreated.
In my opinion whiterun is one of the beautiful cities of skyrim and that was the reason for me to remake it in source. Another reason
was skyrim is just awesome.

**It will feature (hopefully) following things:
**

  • roleplay friendly
  • no transition when entering buildings (open the door and walk in)
  • good performance
  • empty buildings so players can decorate them
  • original environment sounds
  • original textures
  • day and night version

I used this map as a template and extracted original textures/sounds from the game to make it as authentic as possible
to the original.

http://img2.wikia.nocookie.net/__cb20120123153422/elderscrolls/images/3/3f/Whiterunmapkey_03.png[/t]

Whiterun is composed of three districts:

The Plains District Progress: ~70%

This is the first district any visitor to Whiterun enters, so named because it is the
lowest of the three and therefore closest to the plains outside the city. It contains all
the major merchants, the marketplace and taverns.

The Wind District Progress: 0%

The Wind District is where most of Whiterun’s residential buildings (including the mead
hall Jorrvaskr and the Gildergreen) are located and was named because of the strong mountain
winds that gust through the area.

The Cloud District Progress: 0%

The Cloud District is the smallest of Whiterun’s three districts. It was so named because it is
located atop the bluff Whiterun was built on and is therefore closer to the clouds than any other.
It is dominated by the imposing form of Dragonsreach.
**
Some screenshots.**

[t]http://cloud-4.steamusercontent.com/ugc/41990395364195679/A0B762A663AD22A96897B9264B20CFE04F0F303C/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41990395364195909/6CCF7CAAF4FCE5EF1DE1D3F5FF481528D33B471E/[/t] [t]http://cloud-2.steamusercontent.com/ugc/41990395364196097/C34EDFCD05803EE77BD7D9A36B36A5C19EB73E7F/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989853836562887/9D9AE209AAD96714E0542DEDA1E85FFFCE03AE73/[/t]

[t]http://cloud-4.steamusercontent.com/ugc/41989306016466338/AA8B779BC5F3261B914275CB75A43D659AB6ECBB/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989306012350096/0E0F178C89443ABCCB28D5124CFA20D5EC6B4005/[/t]
[t]http://cloud-4.steamusercontent.com/ugc/41989018948919642/9F2240351F3F254082458ABB955F2A18371852B7/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989018948923347/24E72EC5D92E9CD89B6D45424BD76A8470E542BF/[/t]

[t]http://cloud-4.steamusercontent.com/ugc/41989018948921478/B68882DBE83F57BC48B23EE6D0EB83A859AA7B4C/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989306012347335/A06118EAFDBC1408B8B8129CB1174174B3D5A089/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989306012345601/D2A9B7B8EF267827857CCE146D05B12FF01DA9DC/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989853851833653/17E7B36C09A1814368AA9876A9A9449D7F7CA297/[/t]

[t]http://cloud-4.steamusercontent.com/ugc/41989853851833185/F055BF2CB4F9FF28F23B7CB863BCFD9243162CEA/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989853851834183/B8CD9867E314ABADA361A973A43689061E358B5C/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989853851834379/5CE62F32D9C3129B08FD5669CC99D6DE0300CD90/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989853851834561/8977F3ACFBA9E687F9FB0BF5543FC9B0E5FF0BE3/

beautiful as always

HOLY SHIT, great work!

oh man that skybox

also that hdr adn bloom is just perfect, im pretty hyped for this map

I was afraid that the HDR is too much. Was considering to change it but i think i’ll leave it like this now.

The hdr is a tad bit much. Reduce the max exposure in your tonemap_controller a little and also maybe add a few more details like stones outside. The first 5 pictures look a little bit barren. Also maybe add a little more blue to your _ambient.

But thats minor MINOR shit that can probably wait until you decide to do an update. Otherwise, it looks amazing. Good lighting. Nice brushwork. And great work with displacements.

I am extremely looking forward to this map, amazing work! Can’t wait to see this get released :smiley:

oh shit. we haven’t had a good medieval-era RP map for a long time

That skybox is like the real deal. Have a hammer!

(Lighting’s a bit overdone in a few places judging by the screenshots though.)

Throw in some Skyrim SNPCs and we are good to go.

Edit: I meant that this map with a few NPC addons from this workshop would make this map gold.

Do you think you could make a nightime version too ? so people can have night time scenes if they choose to do some animation or pics in this ? (A good deal of RP maps get used for this kinda stuff )

It is stated in the list under features in the first post.

Do you think you could release a BETA version of what is there already?

Would be great for servers to be prepared for such Roleplay genius.

I don’t mean to seem like an ass, but what is everyone getting so excited up about?

Most of the buildings are just retextured copies of one another with small addons, the interiors look odd and the roofs looks weird.

It’s a good start, to be sure, but compared to some of the other stuff here, and in the map pimpage thread this isn’t out of this world yet…

You are right it’s not really special and i give my best to make it look good as possible. But in the end it’s a roleplay map and i cant add much details otherwise it would be horrible performance wise.

There are so many nice details on the buildings in the original game and i really would like to port them on my own to use them in my map for a better appearance but unfortunately i dont know how.

The only thing i could do was to export the textures and sounds, edit them to my needs and work with them. But i wonder what exactly is odd about the interiors and whats wrong with the roofs?
The interior you see in the pictures are the same like from the original. Maybe not 100% but rudimentary the same.

You can use NinjaRipper and for those hard to get textures, TexMod to find the textures that you cannot find in the files and capture them in real time in the game environment, which is a lot easier for some.

NinjaRipper is just one of many examples of 3D model rippers, but it seems that ripping is your best bet for inside the interiors.

Oh man I need those 200 fps while roleplaying with a slow pace right?

Yeah how dare a map perform optimally!

In this day and age.
What is optimization.