RTX & Graphical Settings

How far will S&BOX go in graphics compared to Garry’s Mod? Can we expect ray tracing, DLSS, etc? The picture I am seeing with S&BOX is roleplay at a whole other level. I guess what I am trying to ask is, will s&box be comparable to half life alyx in detail? or better???

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Well its the same engine (Source 2), so it’s already entirely capable of looking as good as HL:A.

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I’d expect it to be like Garry’s Mod.

Sometimes a server looks like it’s right out of SWAT 4 in the early 2000s, sometimes it looks exactly like HL2, sometimes it looks so beautiful I have to ask the server devs how they did it.

I’d expect the same graphics options you see in Half-Life: Alyx to a key, plus a few extras for things that Facepunch implements new (water quality? UI stuff?).

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it can be as good as the asset creators can make it, I guess. Technically you can have super detailed maps that go far beyond the source 1 limits already in GMod.

but yes, it’ll look better than alyx. alyx had a semi-cartoony artstyle, like csgo.

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Source 2 supports Physically based rendering (PBR) which is not raytracing but you can achieve some beautiful results from it. PBR is becoming the gold standard for performance and realism. Here are some examples of what could be achieved:

I’m pretty excited to see what people will make. You can already find extremely beautiful works in Source 2 like this alleyway. Small environment : Alley

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Not sure if implementing Ray Tracing is worth the effort, but DLSS would definitely be a good feature to be added.

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AWESOME!

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@Sam displacement maps when
image
me needs

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Source 1 supports displacement maps, I’m sure Source 2 does too.

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Never knew that. I’m pretty sure Source 2 doesn’t have it since it’s impossible to add them in the material editing tools.

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We’ll be able to program our own shaders, so I’m sure we’ll have every kind of rendering we could practically expect thanks to graphics wizards. Hopefully most of it will be optimized(at least relatively), without having to use hacky workarounds like you can find in GMod.

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we already support tesselation

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oh
cool
got any screenshots of it in source 2?

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Source 1’s displacement maps are a thing only in Alien Swarm’s sdk and don’t work properly

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This is Sourse 2, not Unreal Engine with Unity. This support is highly unlikely, almost 100 percent, given that even Rust doesn’t have it.

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