During normal gameplay I am able to use command lua_run to run server-side Lua code and lua_run_cl for client Lua code (of course if sv_allowscslua is 1).
But during demo playback both of these commands seem to be ignored. Even simple lua_run_cl print(“Test”) does not actually print anything to console.
I am wondering if this is even meaningful to run clientside Lua code during demo playback - will it work or not? What is the correct way of doing it?