Running self check crash

Hello,
i dont played rust for 6 months, yesterday i wanted to play, but Rust stopped loading at “running self check…” .
can you help me ?

my PC:

AMD Phenom 2 X6 1090T
Radeon 5750 1GB
6GB RAM

My output_log :

Initialize engine version: 5.0.1p3 (831bf8db21f1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1280]
Renderer: AMD Radeon HD 5700 Series
Vendor: ATI
VRAM: 1015 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\ConvexHull.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\ConvexHull.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.Other.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.West.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\LZ4n.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\LZ4n.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\protobuf-net.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\RustBuild.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\RustBuild.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\DestMath.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\DestMath.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain

  • Completed reload, in 0.868 seconds
    desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
    <RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Programme\Steam\SteamApps\common\rust\RustClient_Data\Managed\System.dll (this message is harmless)
Shader ‘Rust/Standard Terrain’: dependency ‘BaseMapShader’ shader ‘Rust/Standard Terrain’ not found
Shader ‘Legacy Shaders/Reflective/Specular’: fallback shader ‘Legacy Shaders/Reflective/VertexLit’ not found
Shader ‘Legacy Shaders/Reflective/Parallax Specular’: fallback shader ‘Legacy Shaders/Reflective/Bumped Specular’ not found
Rust 1261.51.1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Fallback handler could not load library E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Mono/.\E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Plugins/x86_64/CSteamworks.dll
Fallback handler could not load library E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Mono/.\E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Plugins/x86_64/CSteamworks.dll
Fallback handler could not load library E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Mono/.\E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Plugins/x86_64/CSteamworks.dll
Fallback handler could not load library E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Mono/.\E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Plugins/x86_64/CSteamworks.dll
Fallback handler could not load library E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Mono/.\E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Plugins/x86_64/CSteamworks.dll
Fallback handler could not load library E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Mono/.\E:/Programme/Steam/SteamApps/common/rust/RustClient_Data/Plugins/x86_64/CSteamworks.dll
EntryPointNotFoundException: ISteamApps_GetAppBuildId
at (wrapper managed-to-native) Steamworks.NativeMethods:ISteamApps_GetAppBuildId ()

at Steamworks.SteamApps.GetAppBuildId () [0x00000] in <filename unknown>:0

at SteamSystem.get_availableVersion () [0x00000] in <filename unknown>:0

at SteamSystem.SelfTest () [0x00000] in <filename unknown>:0

at SelfCheck.Run () [0x00000] in <filename unknown>:0

at Bootstrap+<Start>c__Iterator7.MoveNext () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1429)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1583)