Rust Alpha Improvements AI, Environment, and Items V.3

Hey, picked this game up on Steam and now hooked on Rust, really good for an alpha release.

Here are some suggestions that could help polish game up a little using existing game models & Resources:

World & Environment

  • Trees (Should have cut down trees before they can be harvested, 10x Hits with Stone Axe - 4x hits with Metal Hatchet)
  • Caves inside Mountain Areas (You could stash items or make little home in caves, Bears could live in them)
  • Weather Effects (Rain, Thunder Storms & Lightning, Snow, Fogs etc.)

Animals & Zombies (Animals Need Real A.I !)

  • Pigs (Wild Pigs are feral, dangerous animals that will attack humans with tusks when you get close but still be weak and easy to kill)

  • Wolves (Wolf AI needs work, these are pack hunters and should be dangerous in numbers, Wolves should hunt and kill other animals except zombies, wolf packs could roam around hunting prey, wolves that loose 80% health should run away like the deer)

  • Bears (Bears will kill people but they are not hyper aggressive, Bears can run faster than humans, they should roar and rear up on back legs as warning back off when get to close so player can retreat without getting attacked, so bears need new animations)

  • Zombies (The Zombies need total overhaul AI and Skins, I’m guessing these are Radiation-Mutant Zombies and not the Undead type so they could look more mutated and less human, Zombie attacks should poison the player like eating raw meat, Zombies need slowly walk around aimlessly unless find player to attack then they can run after you, Zombies should attack animals if in same area)

Sharing Doors (Metal/Wood)

Ive been playin with few friends on steam and biggest problem is sharing House, only the player who puts down door can open it so unless make correct foundation/wall design get Multi-Doors for each team member its hard share space and get kinda trapped if put sleepin-bag behind your friends door and they are logged out.

Maybe find way give permission to another player(s) so you share all doors with hem, also way revoke the same permission from player(s) so you can change your position for whatever reason.

New Crafting Items

  • Metal Storage Chest ( ONLY player can open it, use same model as Storage box just needs new texture)
    (Need 4 explosive charges to break player’s lock forever, 2 more placed after that destroy box from game)

  • Metal Covers for Windows (enemy players can get into base through your windows very easy using staircase-ladder exploit, this will stop them and make bullet proof shields on windows shoot from helps improve base defending :downs:) (1/4 metal cost of door and 1 C4 charge to destroy)

  • Metal Sword and Machete (Higher Damage Melee weapons, Machete could be used harvest wood)

  • Metal Bow & Arrows (Higher Damage, also could have sight already on it) (The original Wood bow model looks strange maybe change it)

  • Smoke and Flash Grenades (counterstrike tactics for raiding bases :yarr:)

  • Traps (Bear Traps injure player leg for 1 minute, Land Mines, Rigged Gun Tripwires, Stone Deadfalls, Fuel traps burn up players :yarr:)

  • Sign Crafting (This will let players make signs that they can place on outside walls, custom letters and Variety of Logos make player bases more unique :eng101:)

Well that’s about it for fixes and addons without changing core gameplay and wish best luck to the developers, I will recommend this game to people on my Steam friends list :rock:.

zombies are going replaced with something else.

And they are adding combo locks for doors.