THESE ARE SUGGESTIONS FOR WHEN IT IS APPROPRIATE TO CONSIDER THEM. I AM AWARE IT IS AN ALPHA
Keep an eye out for the combat. This is what i think belongs in the game. With such an emphasis on pvp I think Rust should take some tips from Dying Light.
So here is what I have in mind:
-A dodge ability is added, by double taping your movement keys your character will either sidestep to the right or left, etc. This will be useful for dodging incoming attacks
-A power attack is added, by holding the button you perform a slow more powerful attack
-A counter-attack it added, a random button appears and if you click it you will deflect the attack and stun your opponent. You cannot counter power attacks
-You can push your enemy back
-More melee weapons are added such as the spear, machete and club
-Weapons can be thrown, such as the hatchet or spear
-You can use a peek-mechanic when behind cover with your gun
-You can also bash with a gun knocking players back AND stunning them
-Guns can potentially jam when you reload them
Why should this be put in the game?
The combat currently in the game isn’t very skill based. It is completely about who has the bigger stick. It should take into consideration who is swinging the stick, not just who’s is bigger. This would make skilled players a bigger success rate when starting out and make combat more exticing and intense than two guys standing still stabbing the shit out of each other. Tell me what you guys think!