Rust crashes right after start-up on Experimental?

When I try to launch the game through the experimental beta I get an error window saying “Rust.exe has stopped working” does anyone know how to fix this and if pc information is necessary I have an AMD 7770, i5 3570k, and my Antivirus is “Webroot SecureAnywhere”. Also Sorry if there’s a thread on this already I just hope there is a quick fix.

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I hope you get it taken care of, but I don’t think they’d work on a specific problem, considering the experimental version is just a showcase of progress. I’d assume the final version will be stable.

You should have a log file in rust_data - can you post that?

I can get it when I get home from work today, it shouldn’t be too long, sorry for the wait.

Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1267]
Renderer: AMD Radeon HD 7700 Series
Vendor: ATI
VRAM: 1010 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Geometry.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain

  • Completed reload, in 0.195 seconds
    desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
    <RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless)
Missing Bundle bundles/navmesh.000.unity3d

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

You are trying to load data from a www stream which had the following error when downloading.
Could not resolve host: bundles; No data record of requested type

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Unsupported: Hidden/NoiseAndGrainDX11
The referenced script on this Behaviour is missing!

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Instantiator for prefab ‘barrel_A1_01’ already exists

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 28782 unused Assets to reduce memory usage. Loaded Objects now: 7702.
Total: 30.719793 ms (FindLiveObjects: 1.680219 ms CreateObjectMapping: 5.591495 ms MarkObjects: 2.818937 ms DeleteObjects: 19.790085 ms)

Loaded cfg/client.cfg

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Running cfg/favourites.cfg

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GameUI Loaded

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UnloadTime: 1.473617 ms
Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 11004.
Total: 9.286531 ms (FindLiveObjects: 0.353571 ms CreateObjectMapping: 0.572822 ms MarkObjects: 7.378930 ms DeleteObjects: 0.246657 ms)

> net.connect 69.65.42.6:28315

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting to 69.65.42.6:28315

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Xml.dll (this message is harmless)
LoadingScreen: connecting…

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LoadingScreen: connected!

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Server Name: “(CHICAGO) WIPED 4/20 (Active Admins) (Airdrops Daily) (Sleepers) (PVP)”

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level Name: “rust_island_2013”

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Send Rate: 5

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LoadingScreen: loading rust_island_2013

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Unsupported: Hidden/NoiseAndGrainDX11
LoadingScreen: activating rust_island_2013

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.282676 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 49991.
Total: 18.641428 ms (FindLiveObjects: 1.932598 ms CreateObjectMapping: 0.951993 ms MarkObjects: 14.433803 ms DeleteObjects: 0.524635 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Boo.Lang.dll (this message is harmless)
LoadingScreen: loading trees

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LoadingScreen: loading gui

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LoadingScreen: loading shared

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LoadingScreen: growing trees

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LoadingScreen: waiting for server

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LoadingScreen: becoming ready

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LoadingScreen: waiting for character

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LoadingScreen: finished

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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-csharp.dll (this message is harmless)
Microphone (Turtle Beach P11 Headset)

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Settings changed

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Crafting clicked

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Craft network update :Wood Shelter Blueprint:

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Craft network update :NONE:

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Crafting clicked

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Craft network update :Wooden Door Blueprint:

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Craft network update :NONE:

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Crafting clicked

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Craft network update :Camp Fire Blueprint:

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Craft network update :NONE:

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Crafting clicked

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Craft network update :Wood Storage Box Blueprint:

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Craft network update :NONE:

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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Mono.Security.dll (this message is harmless)
Settings changed

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Settings changed

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MeshBatchQuitHandler: killing 1 gameobjects

MeshBatchQuitHandler: killing __MESHBATCH (UnityEngine.GameObject)

MeshBatchQuitHandler: killed it in 1.000ms

MeshBatchQuitHandler: done in 1.000ms

Disconnected

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 183.517044 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 1702 unused Assets to reduce memory usage. Loaded Objects now: 12698.
Total: 36.317009 ms (FindLiveObjects: 0.507770 ms CreateObjectMapping: 0.875798 ms MarkObjects: 13.146006 ms DeleteObjects: 20.649319 ms)

My output

That log is from the old copy of rust - have you tried verifying content? tried deleting everything and re-downloading?

I’ll try it now :smile: