Hello. This is my first post on this forum. I have many ideas that I think would be
good implementations into the Rust updates that I would like to share with everyone. I
have a decent history of playing survival games as well as real life “tactical”
knowledge that may help shape this title into a better concept and grab potential
players from other similar titles that are looking for a game able to give them what
they are looking for. My initial impression of Rust was that it was terrible and very
basic until I was able to farm zombies overnight and found out just how thorough the
developers have been in doing right what so many titles before this have done wrong. The
attention to details and proper mechanics I feel is what will carry this game above
other similar games trying to emulate the same gameplay style. With that said here are
my concept developments that I will try to continually update here in my free time:
Updated as of (12/19/13)
Many of these suggestions are feature based and not so much bugfixes/patches.
[ HAS BEEN ADDED ] - Headshot Tweaks : Headshots to unarmored players should be one hit kill with all guns.
Period. It is very difficult to land a headshot, especially on a moving target and it
should be rewarded. Players with kevlar helmets should take 2 headshots to kill with all
guns. This is both a survival aspect and a gameplay mechanic that will give players a
reason to sharpen their shooting skills instead of just dumping a magazine at enemies in
hopes of a kill. There is no reason a human should be able to absorb a shot or two to
the head and continue to fight whatsoever.
Variety of Creatures : For example snakes that can bite and cause poison staus
effects. Also add a craftable antidote as well as the ability to harvest venom for the
next suggestion. Flying creatures may also be fun as long as they are not in numbers,
which would get annoying fast.
Poison Arrows : Using harvested venom from snakes or other venomous creatures you can
apply the poison to arrows giving them damage over time effects much like bleed damage.
This would somewhat help bambi killing since you could cause a fully geared player to
die over time, even though they will still kill you instantly.
Blow Darts : This would also use the harvested venom on darts to apply poison to
targets with much higher gear than you. Darts would take more hits than arrows to apply
equal poison damage over time so that the Bow would still be a tier higher than this
Proper Sight Picture : I have noticed from using just about all of the weapons that
the line of sight is actually off center from the actual ironsights. This is especially
true on the M4A1, where the bullets actually hit where the upper rear site ring is
instead of the actual front sight post. When I first started playing I thought the hit
detection was terrible until I learned to aim right below what you want to hit because
the bullets land above your sight picture and not on top of it as actual guns do. To
verify this simply equip a laser sight and iron sight someones head for a shot.
Perfecting this line of sight will greatly increase gunfight enjoyability and headshot
placement, which is already very difficult from realistic muzzle rise of the guns.
Prone/Crawling Funtionality : I feel that prone is very much required for a game of
this style for both battle utility and to choose fights. Being able to prone in the
grass would allow players to avoid being killed on sight much better as well as moving
from point to point with less chance of being targeted. This also includes a faster
duck, which I feel is already in the works of being changed in a future patch.
Female Characters/Skin Tone : A basic player theme that you choose before each fresh
spawn that would be saved until chosen to change at following spawns. Female characters
should be taken seriously and not as a means to add pornography to the game. More types
of characters means more players interested in playing the game. As well as females
there should be a basic choice of skin tone from dark to light skinned. Do not use
ethnic choices but simply a color bar from one spectrum to the other to allow the
players to choose how they look without using discrimination or “politically racial”
terms. More customization could be added at a later time such as hair styles and facial
Expand Buildings and Structures : As an alpha I feel the building layout is very
decent and properly placed. It would be nice to see a more varied set of buildings in
the future such as “towns” and maybe a “city” that is premade for looting. Many players
have come to this game from other titles because they enjoy the looting and exploration
aspect and this would add an element of players vs environment to the game to keep
endgame from becoming a stale PvP fest. I do understand much of the areas are barren to
allow players to build without choking each others territory but the map is quite large
enough to still expand premade buildings and have room for custom builds as well.
Team/Guild Icons or Flags : It would be nice to have a way to choose a team or guild
icon that would be displayed on the character in some way to determine what tribe or
faction they represent. A great additon would be the ability to build a flag with your
team or guild icon that can be placed on your buildings so that anyone passing by would
know whos territory it is. This would also involve having a team or guild party system
but even just colored flags to start would be a great addition for those who love to
build multiple bases and want to customize the building to their preference.
Ghillie Suit/MultiCam Clothing : This game begs to have a form of camoflauge for both
PvP and PvE hiding purposes. These would be high tier items much like kevlar maybe with
less defense to make up for the stealth ability. Being able to blend in with the
environment allows a player to pick and choose the battles and would help stop kill on
sight as well as aid in players that wish to scout other teams territories without
starting a firefight at that moment for future RAIDs. I highly reccomend adding this
feature to compliment the games beautifully lush areas.
Taser/Incapacitation : Having a Taser melee weapon would add some options to the
gameplay. Being able to incapactiate a player without killing them would give you the
ability to loot them without actually killing them and add more depth to the game. I
understand most players would just shoot on sight anyway but many players do not like to
kill other players yet still want to be able to loot those players gear. Since it would
be a melee only weapon I do not see this being overused or overpowered but more of an
insult to injury. The incapactiated staus effect could also be used for other elements
of the game in future releases.
Night Vision Goggles : I love the night time effects but you basically have to give
your position away to see anything while roaming. Along with craftable NVGs there would
be battery loots as well that could also be used to power the eotech, flashlight or
other electronic items. To keep the NVGs balanced the battery should only last roughly
one night of darkness before it drains and should not be rechargable. This would allow a
high tier item to still come with risk and not become too overpowered and overused.
Additonal Weapon Attachments : There are many attachments that could be added to the
game but I would like to see a froward grip for large guns. The muzzle rise in the game
is very enjoyable and realistic, which I hope stays that way, but I would also like to
have an option to curb it a little bit to help with fighting multiple players while
using a fully automatic weapon. As of right now it is somewhat difficult to drop more
than one player in a row unless they do not see you to return fire.
I hope everyone considers my suggestions and perhaps expand on them so we can all help
develop this game into the best survival game it can be. Thank you.