Hey guys, not sure if this was brought up before, but searching “rust currency” doesn’t have any valid results.
Basically I felt that needing something someone else wanted, for something you wanted, felt a little primitive. So I started to hatch an idea. What if rust had some sort of player currency, using something that would make a good currency?
But what has almost no use and takes time to collect?
Stones take time to collect, a near useless resource for anything (unless you’re just starting out or a fan of ineffective combat), and can be shared between groups, and something everyone can get their hands on.
Take gold for example: its something you get from bashing a rock, extremely ineffective for anything other then luxury (in a 3rd world place like rust of course(not to mention its not even luxurious)), and something everyone can identify.
I feel that if we used it for a currency, like agreed on a set value, and then use it as cash for the game. Like 1 stone is worth like 5 wood or metal fragments, and so forth.
Sure, this might cause some false trades, but those would have happened anyway.
Any ideas/reasons this would/wouldn’t work?