Recently I have been trying to recreate Yanov station from stalker: CoP. I have been trying to keep faithful to the game’s version while also improving some details to make it resemble the real Yanov station even more. Future additions will include things like lobby radiators and wall tiles “as the real life counterpart has” as well as completely new brick textures for the exterior.
What’s been done to get the scale of the building was taking note of the player’s view height, using the tile floor as a rough grid and taking about 170 screenshots of different features.
I wanted to have all of the station’s dimentions scaled correctly, and my biggest problem has been keeping to scale inside the station without minor discrepancies in heights & thicknesses. So I have been stuck in places like the Ticket booth, main lobby and especially wall thicknesses.
The current state is very close to scale, but I noticed somethings not matching up, some things would match up perfectly while some features would clash, there is always a hint of doubt while making a section of the station.
If anyone has ideas as how to handle scaling I would be very grateful! One idea was to port the basic walls and doorways into source as models. They would need no textures, collision’s or any details as they could be used as a template to accurately depict the station. I don’t wish to overcomplicate this, but thoughts and feedback would be very helpful!