i had a hard time making it look realistic but also do that, adding random numbers to the angle is hard to make it look good.
if you have any suggestions please tell me.
To anyone who is interested when i fire the missile it starts moving forwards, at the same time it runs a incrementing size findInCone (the find degrees increments) as long as there is no target. Once it finds a target it starts changing the holo’s angles slowly to make realistic turning (Head = -clamp(Holo:heading(Target:pos()),-2,-2)
Angles = Holo:toWorld(Head)
the whole while it is doing that it is running a rangerHullOffset() for hit tracing.