In the base gamemode’s accesslist.txt, there seems to be a call to
Does that mean we’ll get access to a wrapper for System.Reflection?
I’m currently working on an administration framework that makes heavy use of Reflection for things like attributes, and dynamically invoking methods/reflection created delegates for custom commands.
Not being able to use Reflection clientside for this would cut a lot of functionality, and force me to network things from the server such as a list of commands and their arguments, even though that could be built clientside with Reflection. As you could imagine, that’s a bit of a waste of bandwidth, especially if there’s a lot to send.