So I have a room that I need a fan noise soundscape to play in. I know that soundscapes have a radius and that the sound works in a sphere from that. I couldnt find a way around that. Then I read about env_soundscape_Triggerables used with trigger_soundscape. I figured, yay that means it will play within that trigger, right? Nope! Still plays if you enter its radius regardless of whether or not you are in the trigger.
Here is a pic showing what I mean, I want the sound to play in every corner of the room the soundscape is in, but not in the room next to it. Is there any way to do this at all?
Any help would be appreciated, even telling me that it isnt possible. This is driving me crazy.
And no, ambient generics wont really work for my purpose.
If there is no easy way to do this, Is just filling the room full of small soundscapes a valid workaround?