The two added gigs of RAM to my computer have allowed me to pursue old projects originally hindered by lag, among them this specimen; a freighter belonging to my fictitious conglomerate, Integrated Resources; specifically its subsidiary United shipping and logistics.
Still in the works- there are a number of components I need to work out, especially the cargo loading and berthing mechanism. Its design is kept rather simple for framerate efficiency, as well as maintaining the hard sci-fi aesthetic for which I’m striving. Construction of the bridge has been a little tricky thus far, and below images have an incomplete fore-section.
Design inspired by Reactor-Axe-Man
Thank you so very much, Valve, for those rocket engines. :3
Still figuring out the fore-section.
Cargo berth; yet to figure out the loading mechanism and clamps and whatnot. I’m unsure if the loading system should be port-based, or on the ship itself (I attempted a prototype of the latter, with rather depressing results). I’d like to be able to make reskins of the vanilla containers- if I could code I’d like to have a version that act as resource caches so they would have an actual application.
What I need to work on-
-Bridge design and cohesion (current design uses modbridge and is difficult to make compatible with PHX/HunterTubes)
-Airlock (outcropping just aft of where bridge will be)
-Maneuvering thrusters (I’m unsure how I’ll be able to get them to be controlled with wire; might have to resort to numpad control).
-Cargo berth (Loading mechanism, and mechanism to hold containers in place).
-Life Support (I plan on making the four orange tanks in the fore section act as oxygen tanks or coolant tanks or something- I know it’s possible, but I’m unsure how to do it.)