sbox_maxlights fail

i created a server on gm_atomic and the first thing i did was paste a dupe of mine, when it said i hit the light limit of 0, i tried using sbox_maxlights 5, BUT it says sbox_maxlights isint a valid command. even after re-starting my g-mod

and now, sbox_maxlights is failing,even on a new map, plz help.

Yeah, my sbox_maxlights has been an invalid command for ages.
Or maybe it’s sbox_maxlamps. Not too sure.

Just look for it in auto complete sbox_

Basically, according noticed, these are the settings from your GameMode.

File gmod.txt, located in “garrysmod \ gamemodes \ sandbox \ content \ settings \ server_settings”, delete the following lines:

	"sbox_maxlights"
	{
		"Text"		"#SBoxMaxlights"
		"Type"		"Numeric"
		"Default"	"2"
	}

In “garrysmod \ gamemodes \ sandbox \ entities \ weapons \ gmod_tool \ stools”, open the file “light.lua” with notepad or notepad + +, select all and replace with the following text below:


TOOL.Category = “Construction”
TOOL.Name = “#Light
TOOL.Command = nil
TOOL.ConfigName = “”

TOOL.ClientConVar[ “ropelength” ] = “64”
TOOL.ClientConVar[ “ropematerial” ] = “cable/rope”
TOOL.ClientConVar[ “r” ] = “255”
TOOL.ClientConVar[ “g” ] = “255”
TOOL.ClientConVar[ “b” ] = “255”
TOOL.ClientConVar[ “brightness” ] = “2”
TOOL.ClientConVar[ “size” ] = “256”
TOOL.ClientConVar[ “key” ] = “-1”

cleanup.Register( “lamps” )

// Add Default Language translation (saves adding it to the txt files)
if ( CLIENT ) then

language.Add( "Tool_light_name", "Light Bulbs" )
language.Add( "Tool_light_desc", "Create light bulbs" )
language.Add( "Tool_light_0", "Left click to create with rope, right click to create without" )

end

function TOOL:LeftClick( trace, attach )

if trace.Entity && trace.Entity:IsPlayer() then return false end
if (CLIENT) then return true end
if (attach == nil) then attach = true end

// If there's no physics object then we can't constraint it!
if ( SERVER && attach && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end

local ply = self:GetOwner()

local pos, ang = trace.HitPos + trace.HitNormal * 10, trace.HitNormal:Angle() - Angle( 90, 0, 0 )

local r 	= math.Clamp( self:GetClientNumber( "r" ), 0, 255 )
local g 	= math.Clamp( self:GetClientNumber( "g" ), 0, 255 )
local b 	= math.Clamp( self:GetClientNumber( "b" ), 0, 255 )
local brght	= math.Clamp( self:GetClientNumber( "brightness" ), 0, 255 )
local size 	= self:GetClientNumber( "size" )

local key 	= self:GetClientNumber( "key" )

// Clamp for multiplayer
if ( !SinglePlayer() ) then
	size = math.Clamp( size, 0, 512 )
	brght = math.Clamp( brght, 0, 20 )
end

if	trace.Entity:IsValid() && 
	trace.Entity:GetClass() == "gmod_light" &&
	trace.Entity:GetTable():GetPlayer() == ply
then
	trace.Entity:GetTable():SetLightColor( r, g, b )
	trace.Entity:GetTable().r = r
	trace.Entity:GetTable().g = g
	trace.Entity:GetTable().b = b
	return true
end

if ( !self:GetSWEP():CheckLimit( "lamps" ) ) then return false end
lamp = MakeLight( ply, r, g, b, brght, size, key, { Pos = pos, Angle = ang } )

if (!attach) then 

	undo.Create("Lamp")
		undo.AddEntity( lamp )
		undo.SetPlayer( self:GetOwner() )
	undo.Finish()
	
	return true
	
end

local length 	= math.Clamp( self:GetClientNumber( "ropelength" ), 4, 1024 )
local material 	= self:GetClientInfo( "ropematerial" )

local LPos1 = Vector( 0, 0, 5 )
local LPos2 = trace.Entity:WorldToLocal( trace.HitPos )

if (trace.Entity:IsValid()) then
	
	local phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
	if (phys:IsValid()) then
		LPos2 = phys:WorldToLocal( trace.HitPos )
	end

end

local constraint, rope = constraint.Rope( lamp, trace.Entity, 
										  0, trace.PhysicsBone, 
										  LPos1, LPos2, 
										  0, length,
										  0, 
										  1, 
										  material, 
										  nil )

undo.Create("Lamp")
	undo.AddEntity( lamp )
	undo.AddEntity( rope )
	undo.AddEntity( constraint )
	undo.SetPlayer( ply )
undo.Finish()

return true

end

function TOOL:RightClick( trace )

return self:LeftClick( trace, false )

end

function TOOL.BuildCPanel( CPanel )

// HEADER
CPanel:AddControl( "Header", { Text = "#Tool_light_name", Description	= "#Tool_light_desc" }  )

// Presets
local params = { Label = "#Presets", MenuButton = 1, Folder = "light", Options = {}, CVars = {} }
	
	params.Options.default = {
		light_ropelength	= 		64,
		light_ropematerial	=		"cable/rope",
		light_r				=		255,
		light_g				=		255,
		light_b				=		255,
		light_brightness	=		2,
		light_size			=		256
	}
		
	table.insert( params.CVars, "light_ropelength" )
	table.insert( params.CVars, "light_ropematerial" )
	table.insert( params.CVars, "light_r" )
	table.insert( params.CVars, "light_g" )
	table.insert( params.CVars, "light_b" )
	table.insert( params.CVars, "light_brightness" )
	table.insert( params.CVars, "light_size" )
	
CPanel:AddControl( "ComboBox", params )

CPanel:AddControl( "Slider",  { Label	= "#Rope Length",
								Type	= "Float",
								Min		= 0,
								Max		= 256,
								Command = "light_ropelength" }	 )


CPanel:AddControl( "Color",  { Label	= "#Color",
								Red			= "light_r",
								Green		= "light_g",
								Blue		= "light_b",
								ShowAlpha	= 0,
								ShowHSV		= 1,
								ShowRGB 	= 1,
								Multiplier	= 255 } )	
								
CPanel:AddControl( "Slider",  { Label	= "#Brightness",
								Type	= "Float",
								Min		= 0,
								Max		= 10,
								Command = "light_brightness" }	 )
								
CPanel:AddControl( "Slider",  { Label	= "#Size",
								Type	= "Float",
								Min		= 0,
								Max		= 1024,
								Command = "light_size" }	 )

CPanel:AddControl( "Numpad", { Label = "#Toggle", Command = "light_key", ButtonSize = 22 } )

end

if ( SERVER ) then

function MakeLight( pl, r, g, b, brght, size, KeyDown, Data )

	if ( !pl:CheckLimit( "lamps" ) ) then return false end

	local lamp = ents.Create( "gmod_light" )
	
		if (!lamp:IsValid()) then return end
	
		duplicator.DoGeneric( lamp, Data )
		lamp:SetLightColor( r, g, b )
		lamp:SetBrightness( brght )
		lamp:SetLightSize( size )
		
	lamp:Spawn()
	
	duplicator.DoGenericPhysics( lamp, pl, Data )
	
	lamp:SetPlayer( pl )

	pl:AddCount( "lamps", lamp )
	pl:AddCleanup( "lamps", lamp )
	
	lamp.lightr = r
	lamp.lightg = g
	lamp.lightb = b
	lamp.Brightness  = brght
	lamp.Size = size
	lamp.KeyDown = KeyDown
	lamp.KeyBind = numpad.OnDown( pl, KeyDown, "LightToggle", lamp )
	
	return lamp
	
end

duplicator.RegisterEntityClass( "gmod_light", MakeLight, "lightr", "lightg", "lightb", "Brightness", "Size", "KeyDown", "Data" )


local function Toggle( pl, ent, onoff )

	if ( !ValidEntity( ent ) ) then return false end
	
	return ent:Toggle()
	
end

numpad.Register( "LightToggle", Toggle )

end


Save and close everything.

Enjoy