Hey,
How would I go around scaling a players damage when he spawns an entity, only using entity hooks and autorun files, without using any sort of gamemode.
My Intention is to make an entity that when it spawns the owner will resist damage on specific hitboxes,
Much Appreciated.
E.g. On Entity Initial spawn (function ENT:Initialize()) I want a autorun command to run and set that players Hitbox so he will take no damage on a certain hitbox, Then when you undo the entity it stops the autorun command and the player returns so that all his hitboxes are normal.
[editline]10:46PM[/editline]
Just a update of what I am trying to achieve, here is a picture of a model and the entity I have made so far
http://img705.imageshack.us/img705/2439/bodyarmour.jpg http://img705.imageshack.us/img705/bodyarmour.jpg/1/w610.png
Just all I need is a way for it to ignore hitbox damage on my character if you know a easier way to do it, other than editing a gamemode it would be greatly appreciated.