I’ve done some simple modification to GMod to experiment with an idea I had.
The idea is simple:
Reduce the scale of the player’s hull, movement speeds, jump velocity, view offset, and step size. That way, the map will seem larger than it is, effectively increasing the size of the map.
I’ve run into a few problems. I found that if I decrease gravity to 60 (to match my 1/10th scale I’m attempting), and decrease the jump velocity to 1/10th, the player no longer jumps if the velocity is decreased to anything below 135, however, if I decrease it to 140, the player is able to jump approximately 64 units, which is too large for the scale I’m working in (7.2 units tall).
I figured the problem might rest in friction, so I turned it off completely with no change in the jump. Then I tried setting air density to zero, but the problem still exists. It’s like the player wants to stick to the floor if there’s less than a certain distance between the feet and the floor.
Anybody got any clue about this?
I also have another problem. The player’s camera looks out through walls and whatnot because the minimum rendering distance is outside of the current hull size (3.2x3.2). Anybody got any idea how to fix this?