Scoreboard ranks, sb_row / sb_main, Please help me!

I need help badly, been working for days and then tonight for hours on this. I decided to get some help.
My scoreboard freezes when we press tab, scrip errors: 6. unknown - gamemodes/terrortown/gamemode/cl_scoreboard.lua:34

Warning: vgui.Create failed to create the VGUI component (TTTScorePlayerRow)

[ERROR] gamemodes/terrortown/gamemode/vgui/sb_team.lua:97: attempt to index local ‘row’ (a nil value)

  1. AddPlayerRow - gamemodes/terrortown/gamemode/vgui/sb_team.lua:97
  2. UpdateScoreboard - gamemodes/terrortown/gamemode/vgui/sb_main.lua:270
  3. Init - gamemodes/terrortown/gamemode/vgui/sb_main.lua:140
  4. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153
  5. ScoreboardCreate - gamemodes/terrortown/gamemode/cl_scoreboard.lua:27
  6. unknown - gamemodes/terrortown/gamemode/cl_scoreboard.lua:34

Thanks for taking the time to help me, I’ve got no idea what to do anymore.

My sb_row:


---- Scoreboard player score row, based on sandbox version

include("sb_info.lua")


local GetTranslation = LANG.GetTranslation
="keyword">local GetPTranslation ="keyword operator">= LANG.GetParamTranslation


SB_ROW_HEIGHT ="keyword operator">="keyword operator">= 24 --16

local PANEL = {}

="storage function">function PANEL:Init()
-- cannot create info card ="keyword">until player state is known
self.info = nil

self.open = false

self.cols = {}
self.cols[1] = vgui.Create("DLabel", self)
self.cols[1]:SetText(GetTranslation("sb_ping"))

self.cols[2] ="keyword operator">="keyword operator">="keyword operator">= vgui.Create("DLabel", self)
self.cols[2]:SetText(GetTranslation("sb_deaths"))

self.cols[3] ="keyword operator">="keyword operator">="keyword operator">= ="support function">vgui.Create("DLabel", self)
self.cols[3]:SetText(GetTranslation("sb_score"))

self.cols[5] ="keyword operator">="keyword operator">= vgui.Create("DLabel", self)
self.cols[5]:SetText("Rank")

if KARMA.IsEnabled() ="keyword">then
self.cols[4] ="keyword operator">= vgui.Create("DLabel", self)
self.cols[4]:SetText(GetTranslation("sb_karma"))
end

for _, c in ipairs(self.cols) ="keyword">do
c:SetMouseInputEnabled(false)
end

self.tag = vgui.Create("DLabel", self)
self.tag:SetText("")
self.tag:SetMouseInputEnabled(="keyword operator">="constant language">false)

self.sresult = vgui.Create("DImage", self)
self.sresult:SetSize(16,16)
self.sresult:SetMouseInputEnabled(false)

self.avatar ="keyword operator">= vgui.Create( "AvatarImage", self )
self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT)
self.avatar:SetMouseInputEnabled(="keyword operator">="keyword operator">="keyword operator">="constant language">false)

self.nick = vgui.Create("DLabel", self)
self.nick:SetMouseInputEnabled(false)

self.voice = vgui.Create("DImageButton", self)
self.voice:SetSize(16,16)

self:SetCursor( "hand" )
end


local namecolor ="keyword operator">= {
default = COLOR_WHITE,
admin = Color(220, 180, 0, 255),
dev = Color(100, 240, 105, 255)
};

function GM:TTTScoreboardColorForPlayer(ply)
if not IsValid(ply) then return namecolor.default end

if ply:IsUserGroup(''owner'') then
self.cols[5]:SetText("OWNER")
self.cols[5]:SetTextColor(Color(255,0,0,255))
end
elseif ply:IsAdmin() ="keyword">and GetGlobalBool("ttt_highlight_admins", true) then
return namecolor.admin
end
return namecolor.default
end

local function ColorForPlayer(ply)
if IsValid(ply) then
local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply)

-- verify that we got a proper color
if c and type(c) ="keyword operator">== "table" and c.r and c.b and c.g and c.a then
return c
else
ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color="keyword operator">!
")
end
="keyword">end
return namecolor.default
end

function PANEL:Paint()
if not IsValid(self.Player) ="keyword operator">="keyword">then return end

-- if ( self.Player:GetFriendStatus() == "friend" ) then
-- color = Color( 236, 181, 113, 255 )
-- end

local ply ="keyword operator">= self.Player

if ply:IsTraitor() then
surface.SetDrawColor(255, 0, 0, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
elseif ply:IsDetective() ="keyword">then
surface.SetDrawColor(0, 0, 255, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
end


if ply == LocalPlayer() then
surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100))
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT )
="keyword">end

return true
end

function PANEL:SetPlayer(ply)
self.Player = ply
self.avatar:SetPlayer(ply)

if not self.info then
local g = ScoreGroup(ply)
if g == GROUP_TERROR and ply != LocalPlayer() then
self.info = vgui.Create("TTTScorePlayerInfoTags", self)
self.info:SetPlayer(ply)

self:InvalidateLayout()
elseif g == GROUP_FOUND or g == GROUP_NOTFOUND ="keyword">then
self.info = vgui.Create("TTTScorePlayerInfoSearch", self)
self.info:SetPlayer(ply)
self:InvalidateLayout()
end
else
self.info:SetPlayer(ply)

self:InvalidateLayout()
end

self.voice.DoClick ="keyword operator">= function()
if IsValid(ply) and ply != LocalPlayer() then
ply:SetMuted(not ply:IsMuted())
end
end

self:UpdatePlayerData()
end

="storage function">function PANEL:GetPlayer() return self.Player end

function PANEL:UpdatePlayerData()
if not IsValid(self.Player) then return end

local ply = self.Player
self.cols[1]:SetText(ply:Ping())
self.cols[2]:SetText(ply:Deaths())
self.cols[3]:SetText(ply:Frags())

if self.cols[4] then
self.cols[4]:SetText(math.Round(ply:GetBaseKarma()))
end

self.nick:SetText(ply:Nick())
self.nick:SizeToContents()
self.nick:SetTextColor(ColorForPlayer(ply))

="keyword">local ptag = ply.sb_tag
if ScoreGroup(ply) ="keyword operator">="keyword operator">!= GROUP_TERROR then
ptag ="keyword operator">= nil
end

self.tag:SetText(ptag and GetTranslation(ptag.txt) or "")
self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE)

self.sresult:SetVisible(ply.search_result ="keyword operator">!= nil)

-- more blue if a detective searched them
if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then
self.sresult:SetImageColor(Color(200, 200, 255))
end

-- cols are likely to need re-centering
self:LayoutColumns()

if self.info then
self.info:UpdatePlayerData()
end

if self.Player != LocalPlayer() then
local muted = self.Player:IsMuted()
self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png")
="keyword">else
self.voice:Hide()
end

if ply:IsUserGroup("owner") ="keyword">then
self.cols[5]:SetText("OWNER")
self.cols[5]:SetTextColor(Color(255,0,0))
end

if ply:IsUserGroup("superadmin") then
self.cols[5]:SetText("S.Admin")
self.cols[5]:SetTextColor(Color(="constant numeric">204,102,0))
end

if ply:IsUserGroup("admin") then
self.cols[5]:SetText("Admin")
self.cols[5]:SetTextColor(Color(0,100,255))
end

if ply:IsUserGroup("donor") ="keyword">then
self.cols[5]:SetText("Donor")
self.cols[5]:SetTextColor(Color(127,0,255))
end

if ply:IsUserGroup("respected") then
self.cols[5]:SetText("Respected")
self.cols[5]:SetTextColor(Color(127,0,255))
end

if ply:IsUserGroup("regular") ="keyword">then
self.cols[5]:SetText("Regular")
self.cols[="constant numeric">5]:SetTextColor(Color(0,255,0))
end

end

function PANEL:ApplySchemeSettings()
for k,v in pairs(self.cols) do
v:SetFont("treb_small")
v:SetTextColor(COLOR_WHITE)
end

self.nick:SetFont("treb_small")
self.nick:SetTextColor(ColorForPlayer(self.Player) )

local ptag = self.Player and self.Player.sb_tag
self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE)
self.tag:SetFont("treb_small")

self.sresult:SetImage("icon16/magnifier.png")
self.sresult:SetImageColor(Color(="constant numeric">170, 170, 170, 150))
end

function PANEL:LayoutColumns()
for k,v in ipairs(self.cols) ="keyword">do
v:SizeToContents()
v:SetPos(self:GetWide() - (50*k) ="keyword operator">- v:GetWide()/2, (SB_ROW_HEIGHT ="keyword operator">- v:GetTall()) / 2)
if v == self.cols[5] then
v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
end
end

self.tag:SizeToContents()
self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT ="keyword operator">- self.tag:GetTall()) / 2)

self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2)
end

function PANEL:PerformLayout()
self.avatar:SetPos(0,0)
self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT)

if not self.open then
self:SetSize(self:GetWide(), SB_ROW_HEIGHT)

if self.info then self.info:SetVisible(false) end
elseif self.info then
self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT)

self.info:SetVisible(true)
self.info:SetPos(5, SB_ROW_HEIGHT + 5)
self.info:SetSize(self:GetWide(), 100)
self.info:PerformLayout()

self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall())
end

self.nick:SizeToContents()

self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2)

self:LayoutColumns()

self.voice:SetVisible(="keyword operator">="keyword">not self.open)
self.voice:SetSize(16, 16)
self.voice:DockMargin(4, 4, 4, 4)
self.voice:Dock(RIGHT)
end

function PANEL:DoClick(x, y)
self:SetOpen(not self.open)
="keyword">end

function PANEL:SetOpen(o)
if self.open then
surface.PlaySound("ui/buttonclickrelease.wav")
else
surface.PlaySound("ui/buttonclick.wav")
end

self.open = o

self:PerformLayout()
self:GetParent():PerformLayout()
sboard_panel:PerformLayout()
end

function PANEL:DoRightClick()
end

vgui.Register( "TTTScorePlayerRow", PANEL, "Button" )

My sb_main:


---- VGUI panel version of the scoreboard, based on TEAM GARRY's sandbox mode
---- scoreboard.

local surface = surface
local draw = draw
local math = math
local string = string
local vgui = vgui

local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation

include("sb_team.lua")

surface.CreateFont("cool_small", {font = "coolvetica",
size = 20,
weight = 400})
surface.CreateFont("cool_large", {font = "coolvetica",
size = 24,
weight = 400})
surface.CreateFont("treb_small", {font = "Trebuchet18",
size = 14,
weight = 700})

local logo = surface.GetTextureID("VGUI/ttt/score_logo")

local PANEL = {}

local max = math.max
local floor = math.floor
local function UntilMapChange()
local rounds_left = max(0, GetGlobalInt("ttt_rounds_left", 6))
local time_left = floor(max(0, ((GetGlobalInt("ttt_time_limit_minutes") or 60) * 60) - CurTime()))

local h = floor(time_left / 3600)
time_left = time_left - floor(h * 3600)
local m = floor(time_left / 60)
time_left = time_left - floor(m * 60)
local s = floor(time_left)

return rounds_left, string.format("%02i:%02i:%02i", h, m, s)
end


GROUP_TERROR = 1
GROUP_NOTFOUND = 2
GROUP_FOUND = 3
GROUP_SPEC = 4

GROUP_COUNT = 4

function ScoreGroup(p)
if not IsValid(p) then return -1 end -- will not match any group panel

if DetectiveMode() then
if p:IsSpec() and (not p:Alive()) then
if p:GetNWBool("body_found", false) then
return GROUP_FOUND
else
local client = LocalPlayer()
-- To terrorists, missing players show as alive
if client:IsSpec() or
client:IsActiveTraitor() or
((GAMEMODE.round_state != ROUND_ACTIVE) and client:IsTerror()) then
return GROUP_NOTFOUND
else
return GROUP_TERROR
end
end
end
end

return p:IsTerror() and GROUP_TERROR or GROUP_SPEC
end

function PANEL:Init()

self.hostdesc = vgui.Create("DLabel", self)
self.hostdesc:SetText(GetTranslation("sb_playing") )
self.hostdesc:SetContentAlignment(9)

self.hostname = vgui.Create( "DLabel", self )
self.hostname:SetText( GetHostName() )
self.hostname:SetContentAlignment(6)

self.mapchange = vgui.Create("DLabel", self)
self.mapchange:SetText("Map changes in 00 rounds or in 00:00:00")
self.mapchange:SetContentAlignment(9)

self.mapchange.Think = function (sf)
local r, t = UntilMapChange()

sf:SetText(GetPTranslation("sb_mapchange",
{num = r, time = t}))
sf:SizeToContents()
end


self.ply_frame = vgui.Create( "TTTPlayerFrame", self )

self.ply_groups = {}

local t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("terrorists"), Color(0,200,0,100), GROUP_TERROR)
self.ply_groups[GROUP_TERROR] = t

t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("spectators"), Color(200, 200, 0, 100), GROUP_SPEC)
self.ply_groups[GROUP_SPEC] = t

if DetectiveMode() then
t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("sb_mia"), Color(130, 190, 130, 100), GROUP_NOTFOUND)
self.ply_groups[GROUP_NOTFOUND] = t

t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("sb_confirmed"), Color(130, 170, 10, 100), GROUP_FOUND)
self.ply_groups[GROUP_FOUND] = t
end

-- the various score column headers
self.cols = {}
self.cols[1] = vgui.Create( "DLabel", self )
self.cols[1]:SetText( GetTranslation("sb_ping") )

self.cols[2] = vgui.Create( "DLabel", self )
self.cols[2]:SetText( GetTranslation("sb_deaths") )

self.cols[3] = vgui.Create( "DLabel", self )
self.cols[3]:SetText( GetTranslation("sb_score") )

self.cols[5] = vgui.Create( "DLabel", self )
self.cols[5]:SetText("Rank")

if KARMA.IsEnabled() then
self.cols[4] = vgui.Create("DLabel", self)
self.cols[4]:SetText(GetTranslation("sb_karma"))
end

self:UpdateScoreboard()
self:StartUpdateTimer()
end

function PANEL:StartUpdateTimer()
if not timer.Exists("TTTScoreboardUpdater") then
timer.Create( "TTTScoreboardUpdater", 0.3, 0,
function()
local pnl = GAMEMODE:GetScoreboardPanel()
if IsValid(pnl) then
pnl:UpdateScoreboard()
end
end)
end
end

local colors = {
bg = Color(30,30,30, 235),
bar = Color(220,180,0,255)
};

local y_logo_off = 72

function PANEL:Paint()
-- Logo sticks out, so always offset bg
draw.RoundedBox( 8, 0, y_logo_off, self:GetWide(), self:GetTall() - y_logo_off, colors.bg)

-- Server name is outlined by orange/gold area
draw.RoundedBox( 8, 0, y_logo_off + 25, self:GetWide(), 32, colors.bar)

-- TTT Logo
surface.SetTexture( logo )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.DrawTexturedRect( 5, 0, 256, 256 )

end

function PANEL:PerformLayout()
-- position groups and find their total size
local gy = 0
-- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist)
for i=1, GROUP_COUNT do
local group = self.ply_groups*
if ValidPanel(group) then
if group:HasRows() then
group:SetVisible(true)
group:SetPos(0, gy)
group:SetSize(self.ply_frame:GetWide(), group:GetTall())
group:InvalidateLayout()
gy = gy + group:GetTall() + 5
else
group:SetVisible(false)
end
end
end

self.ply_frame:GetCanvas():SetSize(self.ply_frame: GetCanvas():GetWide(), gy)

local h = y_logo_off + 110 + self.ply_frame:GetCanvas():GetTall()

-- if we will have to clamp our height, enable the mouse so player can scroll
local scrolling = h > ScrH() * 0.95
-- gui.EnableScreenClicker(scrolling)
self.ply_frame:SetScroll(scrolling)

h = math.Clamp(h, 110 + y_logo_off, ScrH() * 0.95)

local w = math.max(ScrW() * 0.6, 640)

self:SetSize(w, h)
self:SetPos( (ScrW() - w) / 2, math.min(72, (ScrH() - h) / 4))

self.ply_frame:SetPos(8, y_logo_off + 109)
self.ply_frame:SetSize(self:GetWide() - 16, self:GetTall() - 109 - y_logo_off - 5)

-- server stuff
self.hostdesc:SizeToContents()
self.hostdesc:SetPos(w - self.hostdesc:GetWide() - 8, y_logo_off + 5)

local hw = w - 180 - 8
self.hostname:SetSize(hw, 32)
self.hostname:SetPos(w - self.hostname:GetWide() - 8, y_logo_off + 27)

surface.SetFont("cool_large")
local hname = self.hostname:GetValue()
local tw, _ = surface.GetTextSize(hname)
while tw > hw do
hname = string.sub(hname, 1, -6) .. "..."
tw, th = surface.GetTextSize(hname)
end

self.hostname:SetText(hname)

self.mapchange:SizeToContents()
self.mapchange:SetPos(w - self.mapchange:GetWide() - 8, y_logo_off + 60)

-- score columns
local cy = y_logo_off + 90
for k,v in ipairs(self.cols) do
v:SizeToContents()
v:SetPos( w - (50*k) - v:GetWide()/2 - 8, cy)
end
end

function PANEL:ApplySchemeSettings()
self.hostdesc:SetFont("cool_small")
self.hostname:SetFont("cool_large")
self.mapchange:SetFont("treb_small")

self.hostdesc:SetTextColor(COLOR_WHITE)
self.hostname:SetTextColor(COLOR_BLACK)
self.mapchange:SetTextColor(COLOR_WHITE)

for k,v in pairs(self.cols) do
v:SetFont("treb_small")
v:SetTextColor(COLOR_WHITE)
end
end

function PANEL:UpdateScoreboard( force )
if not force and not self:IsVisible() then return end

local layout = false

-- Put players where they belong. Groups will dump them as soon as they don't
-- anymore.
for k, p in pairs(player.GetAll()) do
if IsValid(p) then
local group = ScoreGroup(p)
if self.ply_groups[group] and not self.ply_groups[group]:HasPlayerRow(p) then
self.ply_groups[group]:AddPlayerRow(p)
layout = true
end
end
end

for k, group in pairs(self.ply_groups) do
if ValidPanel(group) then
group:SetVisible( group:HasRows() )
group:UpdatePlayerData()
end
end

if layout then
self:PerformLayout()
else
self:InvalidateLayout()
end
end

vgui.Register( "TTTScoreboard", PANEL, "Panel" )

---- PlayerFrame is defined in sandbox and is basically a little scrolling
---- hack. Just putting it here (slightly modified) because it's tiny.

local PANEL = {}
function PANEL:Init()
self.pnlCanvas = vgui.Create( "Panel", self )
self.YOffset = 0

self.scroll = vgui.Create("DVScrollBar", self)
end

function PANEL:GetCanvas() return self.pnlCanvas end

function PANEL:OnMouseWheeled( dlta )
self.scroll:AddScroll(dlta * -2)

self:InvalidateLayout()
end

function PANEL:SetScroll(st)
self.scroll:SetEnabled(st)
end

function PANEL:PerformLayout()
self.pnlCanvas:SetVisible(self:IsVisible())

-- scrollbar
self.scroll:SetPos(self:GetWide() - 16, 0)
self.scroll:SetSize(16, self:GetTall())

local was_on = self.scroll.Enabled
self.scroll:SetUp(self:GetTall(), self.pnlCanvas:GetTall())
self.scroll:SetEnabled(was_on) -- setup mangles enabled state

self.YOffset = self.scroll:GetOffset()

self.pnlCanvas:SetPos( 0, self.YOffset )
self.pnlCanvas:SetSize( self:GetWide() - (self.scroll.Enabled and 16 or 0), self.pnlCanvas:GetTall() )
end
vgui.Register( "TTTPlayerFrame", PANEL, "Panel" )

I tried so many times… I just simply want the ranks to show up in the scoreboard! If somebody could pm me to tell me how to do it or w/e it would be really appreciated… ( owner,rankmanager,coowner,headadmin,headmod,senioradmin,admin,trialadmin,seniormod,mod,trialmod) Is all the ranks I’d like to put in there, but like I said, script errors pops up on top left of the screen when I join server, tab freezes… I followed all the steps I was told to make this but it won’t work! Thanks for the help guys…

Reinstall the modified TTT core gamemode files and use this easy script made by rejax http://www.facepunch.com/showthread.php?t=1356376 its easy to set up and requires no modification to core files meaning it won’t stop working after an update.

Thanks man, but how would I add ranks, and choose their colors? I read the read.me but I’m still confused to how to add my ranks and colors… If you could guide me I would appreciate it sooo much. Thanks

Just add ranks to the top of the lua file like shown already e.g.
[lua]EZS.Ranks[“superadmin”] = { name = “S. Admin”, color = Color( 255, 0, 0 ), admin = true }
EZS.Ranks[“admin”] = { name = “Admin”, color = Color( 150, 100, 100 ), admin = true }
EZS.Ranks[“donator”] = { name = “Donator”, color = Color( 100, 200, 100 ), admin = false }[/lua]
Just copy and paste it and modify the details as needed, the text in square brackets is the usergroup , the name = is the name you see on scoreboard, the color is the color and the admin = is whether or not they are an admin group.

It seems so easy now lol… I feel dumb. The only question I have now is, where do I get those color codes?

[editline]25th June 2014[/editline]

I don’t really get what you mean, I got the default terrortown gamemode with original files…? How would I Reinstall the modified TTT core gamemode files?

I meant reinstall the core files you had modified so they were the default ones.
You can get rgb colours at http://colorpicker.com just use the r value as the first number g as second number and b as last number!
Mark as solved (very top left) if your problem’s been fixed btw

I will thanks man, and do I make a user group in the file? EZS.Ranks[“user”] = { name = “User”, color = Color( ???, ???, ??? ), admin = false/true }

[editline]25th June 2014[/editline]

I got it!!! Wow THANKS MAN. If there is ANYTHING I can do to thank you from that, tell me… I’ve worked for over a darn week to get this straight. You’re AWESOME!