I have set up a scoreboard on the football pitch on my new map, and I though I had set it all up right, but it doesn’t seem to want to adjust the score textures.
I have a trigger_multiple in each goal which is incrementing a math_counter by 1 whenever a goal is scored (sent to the correct scoreboards). The math counter than has this output:
OutValue Red_case(Or blue_case for the other goal) InValue
(Can anyone explain this to my btw, because I was using another map as a reference, and am not sure what this is actually meant to do).
Once that is done, the value is sent to a logic_case, which has all my different variables in it, e.g:
oncase01 0t disable oncase01 1t enable
This case is using my 9 different score textures which are in a seperate func_brush each, and no I have not grouped them together :D.
If anyone can tell me why the func_brushes are not changing when a goal is scored in game, that would be great!