Scripted entity isnot working

hi all

im making an rp gamemode similar to stranded and im making a banana food sent. my gamemode is derived from base and i hav copied across base_gmod_entity to my entities folder as well as food_banana

this is the code

cl_init

[lua]
include( ‘shared.lua’ )

function ENT:Draw()
self.Entity:DrawModel()
end
[/lua]

init

[lua]
AddCSLuaFile( “cl_init.lua” )
AddCSLuaFile( “shared.lua” )

include( ‘shared.lua’ )

function ENT:Initialize()
self.Entity:SetModel( “models/props/cs_italy/bananna.mdl” )
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
local phys = self.Entity:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
end

function ENT:Use( pl, caller )
local Heal = 20
if pl:Health() + Heal > 100 then
Heal = 100 - pl:Health()
end
pl:SetHealth( pl:Health() + Heal )
end

[/lua]

shared

[lua]
ENT.Type = “anim”
ENT.Base = “base_gmodentity”
ENT.PrintName = “Banana”
ENT.Author = "Jason
[/lua]

anyone got any ideas
the banana spawns but i cant move it, cant use it, and its sort of stuck in the ground with no physics :3:

Check console for errors 1st. Reason I say that is because I am unable to find whats wrong just from looking at it…if only I was some sort of lua super proof-reader.

therrer are no errors!

Do you have CS:S?

[lua]ENT.Author = "Jason [/lua]

You forgot an "?

if it was the case, it would give him an unfinished string error