Scrolling Textures not working on Mesh

Why aren’t scrolling textures working on meshes? It’s just a normal mesh, with the combine shield texture which changes the further away you get from it and eventually fades away (you would know this if you ever got even 5 minutes into Half-Life 2) but it’s not working on the mesh.

local shield = Material("effects/combineshield/comshieldwall2")

By using the above code, am I using the vtf and creating a material from it on the fly, or am I actually using the associated VMT with texture scrolling?


Material() uses the .vmt file

I couldn’t say why it isn’t working on your mesh though. You have uv coordinates assigned to the vertices right?