$seamless_scale applys to almost every texture

Hi ! I’ve got a bit fight with making mountain and when I’ve done it, I started fixing textures so I added $seamless_scale 0.005 to hl2:ep2/hl2/materials/nature and file names snowfloor001a.vmt. Which looks like that inside:


LightMappedGeneric
{
"$basetexture" "nature/snowfloor001a"
"$surfaceprop" "snow"
"$seamless_scale" "0.005"
}

And now when I sawe it then it somehow applys to almost every texture, wooden roof, wooden stairs, metal parts etc.
I would like to know how to fix it.
I am using EP2’07 Engine

Thanks ! Fixed ! Just had to change “/” to “” xD Thanks for replys …

No problem, ask everytime u need!