Hi, how are they doing, this will be my first order for an entry …
As some know, we have the “ParticleEffectAttach” with their property and all those nice things
And we can stop them with “self.Entity:StopParticles()” but as I said, we can stop the process of creation of particles, I mean, stop the alleged death animation of the particles
For example, I put a tf2 particle, a cloud, nice, if I ask you to stop, it does not leave traces
But what about the static, as the symbol of nemesis, planets or other things?
Well, do not go away, leave out the effects, but the particle remains static … which is very annoying
It would be interesting, it then appears that in the beta
Here are the examples