Sending strings results in... wierd symbols?

So I am trying to send a string like here



net.WriteString("rleg")


and read it like here



chat.AddText( Color(50,50,50), "You are hurt in ", Color(200,0,0), net.ReadString())


and the problem is…
that the string is a bunch of symbols like: " ’ ", " ?& ", " R& ", " & ", " ?% ", " X% ", " ? ", " ^ ", " ?# "

Where is the rest of your code? The entire sending and receiving parts. I suspect you are receiving them out of order do you are getting garbage.

sv



function GM:EntityTakeDamage( ent, dmginfo )
	if ent:IsPlayer() then
		local entpos = ent:GetPos()
		local entmdl = ent:GetModel()
		local entskin = ent:GetSkin()
		local unconscious_ragdoll = ents.Create("prop_ragdoll")
		unconscious_ragdoll:SetPos(ent:GetPos())
		unconscious_ragdoll:SetModel(ent:GetModel())
		unconscious_ragdoll:SetSkin(ent:GetSkin())
		unconscious_ragdoll:Spawn()
		unconscious_ragdoll.ply = ent
		unconscious_ragdoll.health = 10000
		curHealth = ent:Health()
		dmg = dmginfo:GetDamage()
		testdmg = math.abs(curHealth - dmg)
		print(testdmg)
		if math.abs(curHealth - dmg) <= 35 and curHealth - dmg <= 0 then
			for k,v in pairs(ent:GetWeapons()) do
				ent:DropWeapon( v )
			end
			ent:Spectate(4)
			ent:SpectateEntity(unconscious_ragdoll)
			ent:SetParent(unconscious_ragdoll)
			IsUnconscious = true
			timer.Simple(0.02, function()
				net.Start("unconscious_start")
					net.WriteEntity(unconscious_ragdoll)
					net.WriteInt(unconscious_ragdoll.health, 32)
				net.Send(ent)
			end)
			print(unconscious_ragdoll)
			timer.Create("unconscious_end", math.abs(curHealth - dmg) * 4, 1, function()
				net.Start("unconscious_end")
				net.Send(ent)
				ent:Spectate(0)
				ent:SpectateEntity(nil)
				ent:UnSpectate()
				ent:SetParent( nil )
				timer.Simple(1.25, function()
					ent:Spawn()
					ent:SetPos(entpos)
					ent:SetHealth(testdmg * 2)
					timer.Simple(0.05, function()
						print(unconscious_ragdoll)
						if IsValid(unconscious_ragdoll) then
							unconscious_ragdoll:Remove()
						end
					end)
					net.Start("unconscious_end")
					net.Send(ent)
				end)
				timer.Simple(1.3, function()
					ent:Spawn()
					ent:SetPos(entpos)
					ent:SetHealth(testdmg * 2)
					timer.Simple(0.05, function()
						if IsValid(unconscious_ragdoll) then
							unconscious_ragdoll:Remove()
						end
					end)
					net.Start("unconscious_end")
					net.Send(ent)
				end)
				timer.Simple(1.5, function()
					net.Start("unconscious_disable")
					net.Send(ent)
				end)
				timer.Simple(1.75, function()
					ent:SetModel(entmdl)
					ent:SetSkin(entskin)
					ent:RestartGesture( ACT_IDLE )
					ent:SetWalkSpeed( ent:Health() * 2 )
					ent:SetRunSpeed( ent:Health() * 3.2 )
				end)
			end)
		else
			if IsValid(unconscious_ragdoll) then
				unconscious_ragdoll:Remove()
			end
		end	
	elseif ent:IsRagdoll() and IsValid(ent) and ent.ply then
		local dmgpos = dmginfo:GetDamagePosition()
		local tr = util.TraceLine({
			start = dmgpos,
			endpos = dmgpos
		})

		-- trace doesn't hit the entity for grazing shots.
		-- there may be a better/more efficient way to solve this.
		if tr.Entity ~= ent then
			local nearpos = getNearestPhysicsBonePos(ent, dmgpos)
			tr = util.TraceLine({
				start = dmgpos,
				endpos = nearpos * 2,
			})
		end
		print(tr.PhysicsBone)
		if tr.PhysicsBone == 10 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("head") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("head")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 1 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("chest") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("chest")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 0 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("stomach") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("stomach")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 3 or tr.PhysicsBone == 4 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("larm") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("larm")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 13 or tr.PhysicsBone == 12 or tr.PhysicsBone == 11 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("lleg") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("lleg")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 2 or tr.PhysicsBone == 6 or tr.PhysicsBone == 7 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("rarm") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("rarm")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 8 or tr.PhysicsBone == 9 or tr.PhysicsBone == 14 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("rleg") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("rleg")
			net.Send(ent.ply)
		elseif tr.PhysicsBone == 5 then
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("gear") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("gear")
			net.Send(ent.ply)
		else
			print("Ragdoll " .. ent:GetModel() .. " took " .. dmginfo:GetDamage() .. " damage (" .. ("somewhere") .. ")")
			ent.health = ent.health - dmginfo:GetDamage()
			net.Start("unconscious_dmg_update")
				net.WriteInt(ent.health,32)
				net.WriteString("somewhere")
			net.Send(ent.ply)
		end
	end
end


cl



net.Receive("unconscious_dmg_update", function()
	chat.AddText( Color(50,50,50), "You are hurt in ", Color(200,0,0), net.ReadString())
	LocalPlayer().cl_unconscious_ragdoll_hp = net.ReadInt(32)
end)


You are sending int first, string second

But you are reading string first, int second.

You gotta read in the same order as you write

Oh, I never got that issue before
thanks