So I’m making a SENT Healthcharger for my gamemode, because the engine health charger doesn’t have a keyvalue for health: They always heal the same amount.
Anyway, I’m trying to make the sound play WHILE it’s being used. I have it playing just fine, but I can’t figure out how to catch when the Activator stops using the entity. Any tips, or IMPOSSIBRU?
Also: What’s the difference between the Activator and the Caller in this hook?