I couldn’t find a name for this, because i want to dissociate this immediately from typical infantry combat/“war” gamemodes. Flat out, this gamemode would try to recreate Modern Warfare. And please don’t think about that damn game. By Modern Warfare i mean that today war is won with technology and beyond-visual range precision weapons. In real war, except for the frontline ground combat arms, you very sledom visually see the enemy. This gamemode’s thing is Beyond-Visual Warfare.
In Real war, the work is done by automated machines and the work is reduced to pushing buttons. Your enemy might be a dot or shape on a screen or even a series of numbers. Here, there is no rambo MW2 killstreaking with M249s with no recoil. The gunfights in this gamemode would be short and rare, bullets would be almost surely a one hit kill and there would be maybe four firearm types, total.
No, in this gamemode the enemy is far away. Perhaps he is beyond a mountain or an ocean, the first map i could think that could be immediately used for this is gm_worldwide. I have Posted a map request specifically for a long range, low visibility range two-continent map. Check the thread out, i wrote a list of ideas on different scenarios you could play in that map or in this gamemode.
-So you ask, if you can’t see the other team and they are so far away, how do we kill them??
Easy! This gamemode would have wiremod and E2 (with a few commands blocked) available for creating those war machines you need. Of course, you need to dispell the “Fog of War” that is to have a good idea of what is happening in the map. So you need to create sensors and systems to find targets and create an image of the map, even though you can’t see it.
No limits in this gamemode to what you can build. Ships, airplanes, tanks, missiles, ecetera. Tanks might be the only safe way to have ground combat. To limit the amount of contraptions that people can build alone, a cost can be set for wire gates and E2’s, target finders and else. Money would be plentiful and shared by the whole team, but the supply depends on some entities that the players must protect. This could be fixed buildings or even SNPC citizens. It would be nice for the cost of some entities (target finder for example) be multiplied by some choices (such as range and target # capacity). And a maximum range for all target finders. Very far, but still a maximum range to prevent infinite range. Enough to cover the shore of the other team.
So you must also get close enough to see the enemy, not simply see him automatically. Use your imagination for this, or just do good old guesstimation. The whole point of this gamemode is to use your imagination. It’s one thing to build contraptions, it’s another one to test them in an intense environment and rush to develop better ones before the “other guys”
So what do you think?
This is simply an idea, i am good at E2 however lua scripting is not my cup of tea.