Server crashing more than usual

Anybody have the same? Is it just alpha?

Here’s the log. (Makes no sense to me)

8= (#=qDyYck6jY0p_qh6doTcsvIbN8t3TKJHLMicx6djrzRdg=,#=qRMLBZ3x0t2lxzonCDm0Cfm2prwqhhrFrdWTAeD6z7q8=,#=qBQZKBBBvB7$YPJYYJ6uGmZupKsyCo6fust8CQG8ZrYc=) + 0x1ed (214A6C28 214A6E2E) [04404E70 - Unity Root Domain] + 0x0

(0x21490EE5) (Mono JIT code): (filename not available): #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=q9Ox7MeTma6fxAsTig99GV6twoS8KYKSkq98q3ldn1AU= () + 0xbd (21490E28 21491058) [04404E70 - Unity Root Domain] + 0x0
(0x04AD0C91) (Mono JIT code): (filename not available): #=qxj6gmeF_JmZ38rfyBJuqFoiB_sAo6WCf4j1AdQtxGgQ=:#=qdSwDnRo$f5EQslih94YkOg== () + 0x29 (04AD0C68 04AD0CF8) [04404E70 - Unity Root Domain] + 0x0
(0x04AD00DA) (Mono JIT code): (filename not available): #=qjg$mq9k6hZwR1eaAS3eQ4dux$3oD_j8CRZte$f$nFV0=:#=qqJfJJIU5OocEzCry9eP0ew== () + 0x4a (04AD0090 04AD0174) [04404E70 - Unity Root Domain] + 0x0
(0x04AD0061) (Mono JIT code): (filename not available): #=qSBVG6i3HoKQx$z3bwADYIgVX_kCktQP8JwBh1CI$O_8=:#=qK4rBLHQlJi1c$9ISNO6Z6w== () + 0x11 (04AD0050 04AD0074) [04404E70 - Unity Root Domain] + 0x0
(0x04ACFFF8) (Mono JIT code): (filename not available): uLink.InternalHelper:LateUpdate () + 0x20 (04ACFFD8 04AD0043) [04404E70 - Unity Root Domain] + 0x0
(0x049FF659) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (049FF618 049FF6AD) [04404E70 - Unity Root Domain] + 0x0
(0x100EFEDE) (mono): (filename not available): mono_set_defaults + 0x22bf
(0x1005D680) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x00D949A8) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x391d8
(0x00E0E496) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xb2cc6
(0x00E0E075) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xb28a5
(0x00D88B8B) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x2d3bb
(0x00D88C01) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x2d431
(0x00D88C27) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x2d457
(0x00DF87D4) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x9d004
(0x00E506EB) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xf4f1b
(0x00E51EDC) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xf670c
(0x0109EB28) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1b6398
(0x010D0490) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e7d00
(0x75E9850D) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x77E2BF39) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x85
(0x77E2BF0C) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x58

========== END OF STACKTRACE ===========

**** Crash! ****

HFB? You should probably post more information like who your host is, etc.

Host is FPSplayers. I’m running oxide. I’ll post which plugins when I get a chance later.