If it’s crashing on startup, the map might have a prop that’s’ conflicting with the Crazy physics detector. You COULD go into the map and make sure all the props are looking right and tidy. Otherwise if it’s when people are playing, someone might be crashing your server.
Also having this issue, we’ll crash once on a map then our default map is 67thway_v3 which may crash several times again before it stops crashing for the rest of the night. We see to get a lot of crashs in a short space of time then it stops.
I have to say that my personal server keeps having this issue as well, the crash dump gives nothing useful at first glance except: “The thread tried to read from or write to a virtual address for which it does not have the appropriate access.”
However, after debugging the still active process, it breaks at vphysics.dll!71b3a7e9(). The map it appeared to crash on was ttt_67thway_v3, so I’m unsure if it’s a prop issue on the map or if there’s a glitch in the physics system in its entirety.
Maybe this’ll help someone figure out the problem, a lot of people have just said it’s a Source physics issue and can’t be fixed.
I noticed a time when it happened:
I crowbared an Innocent to death (I was a Traitor) on ttt_67thway_v4, in the barn, on the top part of the barn. His body fell down, then just spazzed out everywhere and then the server crashed. So I’m thinking it’s an engine error of some sort.
I’ve had it happen on both the Guerilla and Phoenix model, I don’t think it’s restricted to just player models as it doesn’t always say the second error about model, I have always seen crazy physics on prop however.