Server is Hosted, what CVars don't really need to be here?

So I’m hosting my server through NFOServers and I saw someone post somewhere and say that NFO adds a bunch of cvars that essentially cause unnecessary lag so I’m here to ask what’s good and what should be removed?

Server.cfg:



exec banned.cfg
exec banned_user.cfg

// Name Of Server
-snipped just in case-

// General HL Cvars
mp_fraglimit 0
mp_footsteps 1
mp_flashlight 1
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_cheats 0
sv_maxrate 0
sv_minrate 100000
sv_maxupdaterate 99
sv_maxcmdrate 99
sv_timeout 120
sv_allowupload 1
sv_allowdownload 1

// Rcon Stuff
-snip-

//files
mapcyclefile mapcycle.txt

// disable lag compensation
//sv_unlag 1

heartbeat

// important settings inserted by NFo
sv_stats 0
sv_region 0
fps_max 0

sv_parallel_packentities 0
sv_parallel_sendsnapshot 1
net_queued_packet_thread 1
net_splitpacket_maxrate 100000

writeid
sv_password ""
log 1
tv_enable 0


//TTT Config Settings
ttt_voice_drain "0"
ttt_postround_dm "1"
ttt_karma_persist "0"
ttt_namechange_kick "0"
ttt_namechange_bantime "0"
ttt_posttime_seconds "30"
ttt_preptime_seconds "30"
ttt_playercolor_mode "0"
ttt_round_limit 6

sv_minupdaterate 10
sv_max_queries_sec 3
sv_max_queries_sec_global 150




sv_maxrate 0
sv_minrate 100000


replace those with:



sv_minrate 0
sv_maxrate 50000
net_splitpacket_maxrate 50000


Also might want to move the RCON stuff to the command-line if possible.

These make practically no difference.

uhhh 100KB/s minimum rate for clients?

I’ve tried changing the rate on both the client and the server. Still not getting anything over 20KB max.