Anyone else have any issues at ~75 players (or more) and on a server that’s 5-6 days old?
I was wondering if this is FPS or if it is a Rust issue. I know that a certain number of structures causes lag, but I was just curious.
My provider said that 1.3-1.4 GB of RAM usage will tend to cause issues. Problem is that number is reached much faster after a reboot as the server progresses.
Anyone experience anything like this on other providers? If not, which one do you recommend? I’ve heard reports that they “don’t offer you enough RAM to handle it”, but I’m not sure what to believe.
I’m forced to keep my server at ~50 players. The lag is much less, but still noticeable from time to time. 75 is almost unplayable, especially if the server hasn’t been rebooted in 3-4 hours.
Is there any way to DECREASE the time it takes for structures to decay? Meaning, they decay faster? I feel like that would help the server overall.