Server LAG spikes once you reach 100k+ entities

Hi guys,

I’m running a Rust Exp. Modded server using Oxide 2 and many plugins with a map size of 4000.

Are you guys experiencing Server LAG spikes once you reach 100k+ entities on the map like we do?

This started after last two updates…

What can I do to make things better? Any tips are welcome…

Thanks,

  • TheDoc

Might be related to that 150k collider bit.